X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/4a29930e1b9db1332c93244365db1642fcfac1cd..8d6149b6779c8c8c19eacde479d05712cd3209da:/puzzles.h diff --git a/puzzles.h b/puzzles.h index 0dbc7f8..57445ab 100644 --- a/puzzles.h +++ b/puzzles.h @@ -70,10 +70,10 @@ typedef struct midend_data midend_data; typedef struct random_state random_state; typedef struct game_params game_params; typedef struct game_state game_state; -typedef struct game_aux_info game_aux_info; typedef struct game_ui game_ui; typedef struct game_drawstate game_drawstate; typedef struct game game; +typedef struct blitter blitter; #define ALIGN_VNORMAL 0x000 #define ALIGN_VCENTRE 0x100 @@ -121,7 +121,8 @@ struct config_item { * Platform routines */ -#ifdef DEBUG +/* We can't use #ifdef DEBUG, because Cygwin defines it by default. */ +#ifdef DEBUGGING #define debug(x) (debug_printf x) void debug_printf(char *fmt, ...); #else @@ -135,7 +136,9 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, void draw_rect(frontend *fe, int x, int y, int w, int h, int colour); void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour); void draw_polygon(frontend *fe, int *coords, int npoints, - int fill, int colour); + int fillcolour, int outlinecolour); +void draw_circle(frontend *fe, int cx, int cy, int radius, + int fillcolour, int outlinecolour); void clip(frontend *fe, int x, int y, int w, int h); void unclip(frontend *fe); void start_draw(frontend *fe); @@ -146,6 +149,16 @@ void activate_timer(frontend *fe); void status_bar(frontend *fe, char *text); void get_random_seed(void **randseed, int *randseedsize); +blitter *blitter_new(int w, int h); +void blitter_free(blitter *bl); +/* save puts the portion of the current display with top-left corner + * (x,y) to the blitter. load puts it back again to the specified + * coords, or else wherever it was saved from + * (if x = y = BLITTER_FROMSAVED). */ +void blitter_save(frontend *fe, blitter *bl, int x, int y); +#define BLITTER_FROMSAVED (-1) +void blitter_load(frontend *fe, blitter *bl, int x, int y); + /* * midend.c */ @@ -171,8 +184,14 @@ char *midend_set_config(midend_data *me, int which, config_item *cfg); char *midend_game_id(midend_data *me, char *id); char *midend_text_format(midend_data *me); char *midend_solve(midend_data *me); -void midend_supersede_game_desc(midend_data *me, char *desc); +void midend_supersede_game_desc(midend_data *me, char *desc, char *privdesc); char *midend_rewrite_statusbar(midend_data *me, char *text); +void midend_serialise(midend_data *me, + void (*write)(void *ctx, void *buf, int len), + void *wctx); +char *midend_deserialise(midend_data *me, + int (*read)(void *ctx, void *buf, int len), + void *rctx); /* * malloc.c @@ -192,6 +211,13 @@ char *dupstr(const char *s); * misc.c */ void free_cfg(config_item *cfg); +void obfuscate_bitmap(unsigned char *bmp, int bits, int decode); + +/* allocates output each time. len is always in bytes of binary data. + * May assert (or just go wrong) if lengths are unchecked. */ +char *bin2hex(const unsigned char *in, int inlen); +unsigned char *hex2bin(const char *in, int outlen); + /* * version.c @@ -241,23 +267,25 @@ struct game { game_params *(*custom_params)(config_item *cfg); char *(*validate_params)(game_params *params); char *(*new_desc)(game_params *params, random_state *rs, - game_aux_info **aux, int interactive); - void (*free_aux_info)(game_aux_info *aux); + char **aux, int interactive); char *(*validate_desc)(game_params *params, char *desc); game_state *(*new_game)(midend_data *me, game_params *params, char *desc); game_state *(*dup_game)(game_state *state); void (*free_game)(game_state *state); int can_solve; - game_state *(*solve)(game_state *orig, game_state *curr, - game_aux_info *aux, char **error); + char *(*solve)(game_state *orig, game_state *curr, + char *aux, char **error); int can_format_as_text; char *(*text_format)(game_state *state); game_ui *(*new_ui)(game_state *state); void (*free_ui)(game_ui *ui); + char *(*encode_ui)(game_ui *ui); + void (*decode_ui)(game_ui *ui, char *encoding); void (*changed_state)(game_ui *ui, game_state *oldstate, game_state *newstate); - game_state *(*make_move)(game_state *from, game_ui *ui, game_drawstate *ds, - int x, int y, int button); + char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds, + int x, int y, int button); + game_state *(*execute_move)(game_state *state, char *move); void (*size)(game_params *params, game_drawstate *ds, int *x, int *y, int expand); float *(*colours)(frontend *fe, game_state *state, int *ncolours);