X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/48dcdd627698354063fa1b551cfa1917dea1b25e..c5aa0b02c19bfd6e717837c0ae0b912456e47622:/puzzles.h diff --git a/puzzles.h b/puzzles.h index f3db36f..57b5c33 100644 --- a/puzzles.h +++ b/puzzles.h @@ -5,6 +5,8 @@ #ifndef PUZZLES_PUZZLES_H #define PUZZLES_PUZZLES_H +#include /* for size_t */ + #ifndef TRUE #define TRUE 1 #endif @@ -12,13 +14,23 @@ #define FALSE 0 #endif +#define PI 3.141592653589793238462643383279502884197169399 + #define lenof(array) ( sizeof(array) / sizeof(*(array)) ) #define STR_INT(x) #x #define STR(x) STR_INT(x) +/* NB not perfect because they evaluate arguments multiple times. */ +#ifndef max +#define max(x,y) ( (x)>(y) ? (x) : (y) ) +#endif /* max */ +#ifndef min +#define min(x,y) ( (x)<(y) ? (x) : (y) ) +#endif /* min */ + enum { - LEFT_BUTTON = 0x1000, + LEFT_BUTTON = 0x0200, MIDDLE_BUTTON, RIGHT_BUTTON, LEFT_DRAG, @@ -31,11 +43,13 @@ enum { CURSOR_DOWN, CURSOR_LEFT, CURSOR_RIGHT, + CURSOR_SELECT, - MOD_CTRL = 0x10000000, - MOD_SHFT = 0x20000000, - MOD_NUM_KEYPAD = 0x40000000, - MOD_MASK = 0x70000000 /* mask for all modifiers */ + /* made smaller because of 'limited range of datatype' errors. */ + MOD_CTRL = 0x1000, + MOD_SHFT = 0x2000, + MOD_NUM_KEYPAD = 0x4000, + MOD_MASK = 0x7000 /* mask for all modifiers */ }; #define IS_MOUSE_DOWN(m) ( (unsigned)((m) - LEFT_BUTTON) <= \ @@ -45,6 +59,9 @@ enum { #define IS_MOUSE_RELEASE(m) ( (unsigned)((m) - LEFT_RELEASE) <= \ (unsigned)(RIGHT_RELEASE - LEFT_RELEASE)) +/* Bit flags indicating mouse button priorities */ +#define BUTTON_BEATS(x,y) ( 1 << (((x)-LEFT_BUTTON)*3+(y)-LEFT_BUTTON) ) + #define IGNOREARG(x) ( (x) = (x) ) typedef struct frontend frontend; @@ -53,10 +70,10 @@ typedef struct midend_data midend_data; typedef struct random_state random_state; typedef struct game_params game_params; typedef struct game_state game_state; -typedef struct game_aux_info game_aux_info; typedef struct game_ui game_ui; typedef struct game_drawstate game_drawstate; typedef struct game game; +typedef struct blitter blitter; #define ALIGN_VNORMAL 0x000 #define ALIGN_VCENTRE 0x100 @@ -103,6 +120,15 @@ struct config_item { /* * Platform routines */ + +/* We can't use #ifdef DEBUG, because Cygwin defines it by default. */ +#ifdef DEBUGGING +#define debug(x) (debug_printf x) +void debug_printf(char *fmt, ...); +#else +#define debug(x) +#endif + void fatal(char *fmt, ...); void frontend_default_colour(frontend *fe, float *output); void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, @@ -110,7 +136,9 @@ void draw_text(frontend *fe, int x, int y, int fonttype, int fontsize, void draw_rect(frontend *fe, int x, int y, int w, int h, int colour); void draw_line(frontend *fe, int x1, int y1, int x2, int y2, int colour); void draw_polygon(frontend *fe, int *coords, int npoints, - int fill, int colour); + int fillcolour, int outlinecolour); +void draw_circle(frontend *fe, int cx, int cy, int radius, + int fillcolour, int outlinecolour); void clip(frontend *fe, int x, int y, int w, int h); void unclip(frontend *fe); void start_draw(frontend *fe); @@ -121,16 +149,28 @@ void activate_timer(frontend *fe); void status_bar(frontend *fe, char *text); void get_random_seed(void **randseed, int *randseedsize); +blitter *blitter_new(int w, int h); +void blitter_free(blitter *bl); +/* save puts the portion of the current display with top-left corner + * (x,y) to the blitter. load puts it back again to the specified + * coords, or else wherever it was saved from + * (if x = y = BLITTER_FROMSAVED). */ +void blitter_save(frontend *fe, blitter *bl, int x, int y); +#define BLITTER_FROMSAVED (-1) +void blitter_load(frontend *fe, blitter *bl, int x, int y); + /* * midend.c */ midend_data *midend_new(frontend *fe, const game *ourgame); void midend_free(midend_data *me); void midend_set_params(midend_data *me, game_params *params); -void midend_size(midend_data *me, int *x, int *y); +void midend_size(midend_data *me, int *x, int *y, int expand); void midend_new_game(midend_data *me); void midend_restart_game(midend_data *me); +void midend_stop_anim(midend_data *me); int midend_process_key(midend_data *me, int x, int y, int button); +void midend_force_redraw(midend_data *me); void midend_redraw(midend_data *me); float *midend_colours(midend_data *me, int *ncolours); void midend_timer(midend_data *me, float tplus); @@ -144,14 +184,20 @@ char *midend_set_config(midend_data *me, int which, config_item *cfg); char *midend_game_id(midend_data *me, char *id); char *midend_text_format(midend_data *me); char *midend_solve(midend_data *me); -void midend_supersede_game_desc(midend_data *me, char *desc); +void midend_supersede_game_desc(midend_data *me, char *desc, char *privdesc); char *midend_rewrite_statusbar(midend_data *me, char *text); +void midend_serialise(midend_data *me, + void (*write)(void *ctx, void *buf, int len), + void *wctx); +char *midend_deserialise(midend_data *me, + int (*read)(void *ctx, void *buf, int len), + void *rctx); /* * malloc.c */ -void *smalloc(int size); -void *srealloc(void *p, int size); +void *smalloc(size_t size); +void *srealloc(void *p, size_t size); void sfree(void *p); char *dupstr(const char *s); #define snew(type) \ @@ -165,6 +211,13 @@ char *dupstr(const char *s); * misc.c */ void free_cfg(config_item *cfg); +void obfuscate_bitmap(unsigned char *bmp, int bits, int decode); + +/* allocates output each time. len is always in bytes of binary data. + * May assert (or just go wrong) if lengths are unchecked. */ +char *bin2hex(const unsigned char *in, int inlen); +unsigned char *hex2bin(const char *in, int outlen); + /* * version.c @@ -212,23 +265,30 @@ struct game { int can_configure; config_item *(*configure)(game_params *params); game_params *(*custom_params)(config_item *cfg); - char *(*validate_params)(game_params *params); + char *(*validate_params)(game_params *params, int full); char *(*new_desc)(game_params *params, random_state *rs, - game_aux_info **aux); - void (*free_aux_info)(game_aux_info *aux); + char **aux, int interactive); char *(*validate_desc)(game_params *params, char *desc); game_state *(*new_game)(midend_data *me, game_params *params, char *desc); game_state *(*dup_game)(game_state *state); void (*free_game)(game_state *state); int can_solve; - game_state *(*solve)(game_state *state, game_aux_info *aux, char **error); + char *(*solve)(game_state *orig, game_state *curr, + char *aux, char **error); int can_format_as_text; char *(*text_format)(game_state *state); game_ui *(*new_ui)(game_state *state); void (*free_ui)(game_ui *ui); - game_state *(*make_move)(game_state *from, game_ui *ui, int x, int y, - int button); - void (*size)(game_params *params, int *x, int *y); + char *(*encode_ui)(game_ui *ui); + void (*decode_ui)(game_ui *ui, char *encoding); + void (*changed_state)(game_ui *ui, game_state *oldstate, + game_state *newstate); + char *(*interpret_move)(game_state *state, game_ui *ui, game_drawstate *ds, + int x, int y, int button); + game_state *(*execute_move)(game_state *state, char *move); + int preferred_tilesize; + void (*compute_size)(game_params *params, int tilesize, int *x, int *y); + void (*set_size)(game_drawstate *ds, game_params *params, int tilesize); float *(*colours)(frontend *fe, game_state *state, int *ncolours); game_drawstate *(*new_drawstate)(game_state *state); void (*free_drawstate)(game_drawstate *ds); @@ -242,6 +302,7 @@ struct game { int (*wants_statusbar)(void); int is_timed; int (*timing_state)(game_state *state); + int mouse_priorities; }; /*