X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/48d70ca96bb91f3e9abef9a0b38ed0a5cbb21d7b..934797c7842db7db83f8a241722d798ef589cd25:/midend.c?ds=sidebyside diff --git a/midend.c b/midend.c index cacd66e..a2aee45 100644 --- a/midend.c +++ b/midend.c @@ -27,6 +27,7 @@ struct midend_data { game_state **states; game_drawstate *drawstate; game_state *oldstate; + game_ui *ui; float anim_time, anim_pos; float flash_time, flash_pos; }; @@ -56,6 +57,7 @@ midend_data *midend_new(frontend *fe, void *randseed, int randseedsize) me->npresets = me->presetsize = 0; me->anim_time = me->anim_pos = 0.0F; me->flash_time = me->flash_pos = 0.0F; + me->ui = NULL; return me; } @@ -99,6 +101,9 @@ void midend_new_game(midend_data *me) me->states[me->nstates++] = new_game(me->params, me->seed); me->statepos = 1; me->drawstate = game_new_drawstate(me->states[0]); + if (me->ui) + free_ui(me->ui); + me->ui = new_ui(me->states[0]); } void midend_restart_game(midend_data *me) @@ -106,6 +111,8 @@ void midend_restart_game(midend_data *me) while (me->nstates > 1) free_game(me->states[--me->nstates]); me->statepos = me->nstates; + free_ui(me->ui); + me->ui = new_ui(me->states[0]); } static int midend_undo(midend_data *me) @@ -180,9 +187,18 @@ int midend_process_key(midend_data *me, int x, int y, int button) free_game(oldstate); return 0; } else { - game_state *s = make_move(me->states[me->statepos-1], x, y, button); - - if (s) { + game_state *s = make_move(me->states[me->statepos-1], me->ui, + x, y, button); + + if (s == me->states[me->statepos-1]) { + /* + * make_move() is allowed to return its input state to + * indicate that although no move has been made, the UI + * state has been updated and a redraw is called for. + */ + midend_redraw(me); + return 1; + } else if (s) { while (me->nstates > me->statepos) free_game(me->states[--me->nstates]); ensure(me); @@ -222,11 +238,12 @@ void midend_redraw(midend_data *me) if (me->oldstate && me->anim_time > 0 && me->anim_pos < me->anim_time) { game_redraw(me->frontend, me->drawstate, me->oldstate, - me->states[me->statepos-1], me->anim_pos, + me->states[me->statepos-1], me->ui, me->anim_pos, me->flash_pos); } else { game_redraw(me->frontend, me->drawstate, NULL, - me->states[me->statepos-1], 0.0, me->flash_pos); + me->states[me->statepos-1], me->ui, 0.0, + me->flash_pos); } end_draw(me->frontend); }