X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/48d70ca96bb91f3e9abef9a0b38ed0a5cbb21d7b..0e87eedc4e85f1e9f165fba059f001610bf4c42b:/fifteen.c diff --git a/fifteen.c b/fifteen.c index 3965844..f6ff24a 100644 --- a/fifteen.c +++ b/fifteen.c @@ -6,11 +6,13 @@ #include #include #include +#include #include #include "puzzles.h" const char *const game_name = "Fifteen"; +const char *const game_winhelp_topic = "games.fifteen"; const int game_can_configure = TRUE; #define TILE_SIZE 48 @@ -19,8 +21,8 @@ const int game_can_configure = TRUE; #define COORD(x) ( (x) * TILE_SIZE + BORDER ) #define FROMCOORD(x) ( ((x) - BORDER + TILE_SIZE) / TILE_SIZE - 1 ) -#define ANIM_TIME 0.1F -#define FLASH_FRAME 0.1F +#define ANIM_TIME 0.13F +#define FLASH_FRAME 0.13F #define X(state, i) ( (i) % (state)->w ) #define Y(state, i) ( (i) / (state)->w ) @@ -72,6 +74,29 @@ game_params *dup_params(game_params *params) return ret; } +game_params *decode_params(char const *string) +{ + game_params *ret = default_params(); + + ret->w = ret->h = atoi(string); + while (*string && isdigit(*string)) string++; + if (*string == 'x') { + string++; + ret->h = atoi(string); + } + + return ret; +} + +char *encode_params(game_params *params) +{ + char data[256]; + + sprintf(data, "%dx%d", params->w, params->h); + + return dupstr(data); +} + config_item *game_configure(game_params *params) { config_item *ret; @@ -349,7 +374,16 @@ void free_game(game_state *state) sfree(state); } -game_state *make_move(game_state *from, int x, int y, int button) +game_ui *new_ui(game_state *state) +{ + return NULL; +} + +void free_ui(game_ui *ui) +{ +} + +game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button) { int gx, gy, dx, dy, ux, uy, up, p; game_state *ret; @@ -519,7 +553,8 @@ static void draw_tile(frontend *fe, game_state *state, int x, int y, } void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, - game_state *state, float animtime, float flashtime) + game_state *state, int dir, game_ui *ui, + float animtime, float flashtime) { int i, pass, bgcolour; @@ -667,12 +702,12 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, } } -float game_anim_length(game_state *oldstate, game_state *newstate) +float game_anim_length(game_state *oldstate, game_state *newstate, int dir) { return ANIM_TIME; } -float game_flash_length(game_state *oldstate, game_state *newstate) +float game_flash_length(game_state *oldstate, game_state *newstate, int dir) { if (!oldstate->completed && newstate->completed) return 2 * FLASH_FRAME;