X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/48d70ca96bb91f3e9abef9a0b38ed0a5cbb21d7b..05f411a6b7c20f42a2500df4b70eba70e8ff088b:/midend.c diff --git a/midend.c b/midend.c index cacd66e..a9cd768 100644 --- a/midend.c +++ b/midend.c @@ -27,8 +27,10 @@ struct midend_data { game_state **states; game_drawstate *drawstate; game_state *oldstate; + game_ui *ui; float anim_time, anim_pos; float flash_time, flash_pos; + int dir; }; #define ensure(me) do { \ @@ -56,6 +58,8 @@ midend_data *midend_new(frontend *fe, void *randseed, int randseedsize) me->npresets = me->presetsize = 0; me->anim_time = me->anim_pos = 0.0F; me->flash_time = me->flash_pos = 0.0F; + me->dir = 0; + me->ui = NULL; return me; } @@ -99,6 +103,9 @@ void midend_new_game(midend_data *me) me->states[me->nstates++] = new_game(me->params, me->seed); me->statepos = 1; me->drawstate = game_new_drawstate(me->states[0]); + if (me->ui) + free_ui(me->ui); + me->ui = new_ui(me->states[0]); } void midend_restart_game(midend_data *me) @@ -106,12 +113,15 @@ void midend_restart_game(midend_data *me) while (me->nstates > 1) free_game(me->states[--me->nstates]); me->statepos = me->nstates; + free_ui(me->ui); + me->ui = new_ui(me->states[0]); } static int midend_undo(midend_data *me) { if (me->statepos > 1) { me->statepos--; + me->dir = -1; return 1; } else return 0; @@ -121,6 +131,7 @@ static int midend_redo(midend_data *me) { if (me->statepos < me->nstates) { me->statepos++; + me->dir = +1; return 1; } else return 0; @@ -133,7 +144,8 @@ static void midend_finish_move(midend_data *me) if (me->oldstate || me->statepos > 1) { flashtime = game_flash_length(me->oldstate ? me->oldstate : me->states[me->statepos-2], - me->states[me->statepos-1]); + me->states[me->statepos-1], + me->oldstate ? me->dir : +1); if (flashtime > 0) { me->flash_pos = 0.0F; me->flash_time = flashtime; @@ -144,6 +156,7 @@ static void midend_finish_move(midend_data *me) free_game(me->oldstate); me->oldstate = NULL; me->anim_pos = me->anim_time = 0; + me->dir = 0; if (me->flash_time == 0 && me->anim_time == 0) deactivate_timer(me->frontend); @@ -151,43 +164,61 @@ static void midend_finish_move(midend_data *me) activate_timer(me->frontend); } -int midend_process_key(midend_data *me, int x, int y, int button) +static void midend_stop_anim(midend_data *me) { - game_state *oldstate = dup_game(me->states[me->statepos - 1]); - float anim_time; - if (me->oldstate || me->anim_time) { midend_finish_move(me); midend_redraw(me); } +} + +int midend_process_key(midend_data *me, int x, int y, int button) +{ + game_state *oldstate = dup_game(me->states[me->statepos - 1]); + float anim_time; if (button == 'n' || button == 'N' || button == '\x0E') { + midend_stop_anim(me); midend_new_game(me); midend_redraw(me); return 1; /* never animate */ } else if (button == 'r' || button == 'R') { + midend_stop_anim(me); midend_restart_game(me); midend_redraw(me); return 1; /* never animate */ } else if (button == 'u' || button == 'u' || button == '\x1A' || button == '\x1F') { + midend_stop_anim(me); if (!midend_undo(me)) return 1; } else if (button == '\x12') { + midend_stop_anim(me); if (!midend_redo(me)) return 1; } else if (button == 'q' || button == 'Q' || button == '\x11') { free_game(oldstate); return 0; } else { - game_state *s = make_move(me->states[me->statepos-1], x, y, button); - - if (s) { + game_state *s = make_move(me->states[me->statepos-1], me->ui, + x, y, button); + + if (s == me->states[me->statepos-1]) { + /* + * make_move() is allowed to return its input state to + * indicate that although no move has been made, the UI + * state has been updated and a redraw is called for. + */ + midend_redraw(me); + return 1; + } else if (s) { + midend_stop_anim(me); while (me->nstates > me->statepos) free_game(me->states[--me->nstates]); ensure(me); me->states[me->nstates] = s; me->statepos = ++me->nstates; + me->dir = +1; } else { free_game(oldstate); return 1; @@ -197,7 +228,7 @@ int midend_process_key(midend_data *me, int x, int y, int button) /* * See if this move requires an animation. */ - anim_time = game_anim_length(oldstate, me->states[me->statepos-1]); + anim_time = game_anim_length(oldstate, me->states[me->statepos-1], me->dir); me->oldstate = oldstate; if (anim_time > 0) { @@ -221,12 +252,14 @@ void midend_redraw(midend_data *me) start_draw(me->frontend); if (me->oldstate && me->anim_time > 0 && me->anim_pos < me->anim_time) { + assert(me->dir != 0); game_redraw(me->frontend, me->drawstate, me->oldstate, - me->states[me->statepos-1], me->anim_pos, - me->flash_pos); + me->states[me->statepos-1], me->dir, + me->ui, me->anim_pos, me->flash_pos); } else { game_redraw(me->frontend, me->drawstate, NULL, - me->states[me->statepos-1], 0.0, me->flash_pos); + me->states[me->statepos-1], +1 /*shrug*/, + me->ui, 0.0, me->flash_pos); } end_draw(me->frontend); } @@ -308,7 +341,7 @@ int midend_wants_statusbar(midend_data *me) config_item *midend_get_config(midend_data *me, int which, char **wintitle) { - char *titlebuf; + char *titlebuf, *parstr; config_item *ret; titlebuf = snewn(40 + strlen(game_name), char); @@ -327,7 +360,15 @@ config_item *midend_get_config(midend_data *me, int which, char **wintitle) ret[0].type = C_STRING; ret[0].name = "Game ID"; ret[0].ival = 0; - ret[0].sval = dupstr(me->seed); + /* + * The text going in here will be a string encoding of the + * parameters, plus a colon, plus the game seed. This is a + * full game ID. + */ + parstr = encode_params(me->params); + ret[0].sval = snewn(strlen(parstr) + strlen(me->seed) + 2, char); + sprintf(ret[0].sval, "%s:%s", parstr, me->seed); + sfree(parstr); ret[1].type = C_END; ret[1].name = ret[1].sval = NULL; @@ -340,6 +381,59 @@ config_item *midend_get_config(midend_data *me, int which, char **wintitle) return NULL; } +char *midend_game_id(midend_data *me, char *id, int def_seed) +{ + char *error, *par, *seed; + game_params *params; + + seed = strchr(id, ':'); + + if (seed) { + /* + * We have a colon separating parameters from game seed. So + * `par' now points to the parameters string, and `seed' to + * the seed string. + */ + *seed++ = '\0'; + par = id; + } else { + /* + * We only have one string. Depending on `def_seed', we + * take it to be either parameters or seed. + */ + if (def_seed) { + seed = id; + par = NULL; + } else { + seed = NULL; + par = id; + } + } + + if (par) { + params = decode_params(par); + error = validate_params(params); + if (error) { + free_params(params); + return error; + } + free_params(me->params); + me->params = params; + } + + if (seed) { + error = validate_seed(me->params, seed); + if (error) + return error; + + sfree(me->seed); + me->seed = dupstr(seed); + me->fresh_seed = TRUE; + } + + return NULL; +} + char *midend_set_config(midend_data *me, int which, config_item *cfg) { char *error; @@ -360,14 +454,9 @@ char *midend_set_config(midend_data *me, int which, config_item *cfg) break; case CFG_SEED: - error = validate_seed(me->params, cfg[0].sval); + error = midend_game_id(me, cfg[0].sval, TRUE); if (error) return error; - - sfree(me->seed); - me->seed = dupstr(cfg[0].sval); - me->fresh_seed = TRUE; - break; }