X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/48a10826fef7777bb8b061f4a121f481ced98bc0..f60f7e7c3f3589b57214fd76c6919bb4dafd8d2c:/rect.c diff --git a/rect.c b/rect.c index ffb3725..5e008e7 100644 --- a/rect.c +++ b/rect.c @@ -130,12 +130,9 @@ static game_params *dup_params(game_params *params) return ret; } -static game_params *decode_params(char const *string) +static void decode_params(game_params *ret, char const *string) { - game_params *ret = default_params(); - ret->w = ret->h = atoi(string); - ret->expandfactor = 0.0F; while (*string && isdigit((unsigned char)*string)) string++; if (*string == 'x') { string++; @@ -146,15 +143,15 @@ static game_params *decode_params(char const *string) string++; ret->expandfactor = atof(string); } - - return ret; } -static char *encode_params(game_params *params) +static char *encode_params(game_params *params, int full) { char data[256]; sprintf(data, "%dx%d", params->w, params->h); + if (full && params->expandfactor) + sprintf(data + strlen(data), "e%g", params->expandfactor); return dupstr(data); } @@ -392,13 +389,13 @@ struct game_aux_info { unsigned char *hedge; /* w x (h+1) */ }; -static char *new_game_seed(game_params *params, random_state *rs, +static char *new_game_desc(game_params *params, random_state *rs, game_aux_info **aux) { int *grid, *numbers; struct rectlist *list; int x, y, y2, y2last, yx, run, i; - char *seed, *p; + char *desc, *p; game_params params2real, *params2 = ¶ms2real; /* @@ -891,8 +888,8 @@ static char *new_game_seed(game_params *params, random_state *rs, display_grid(params, grid, numbers, FALSE); #endif - seed = snewn(11 * params->w * params->h, char); - p = seed; + desc = snewn(11 * params->w * params->h, char); + p = desc; run = 0; for (i = 0; i <= params->w * params->h; i++) { int n = (i < params->w * params->h ? numbers[i] : -1); @@ -914,7 +911,7 @@ static char *new_game_seed(game_params *params, random_state *rs, * bottom right, there's no point putting an * unnecessary _ before or after it. */ - if (p > seed && n > 0) + if (p > desc && n > 0) *p++ = '_'; } if (n > 0) @@ -927,7 +924,7 @@ static char *new_game_seed(game_params *params, random_state *rs, sfree(grid); sfree(numbers); - return seed; + return desc; } static void game_free_aux_info(game_aux_info *ai) @@ -937,23 +934,23 @@ static void game_free_aux_info(game_aux_info *ai) sfree(ai); } -static char *validate_seed(game_params *params, char *seed) +static char *validate_desc(game_params *params, char *desc) { int area = params->w * params->h; int squares = 0; - while (*seed) { - int n = *seed++; + while (*desc) { + int n = *desc++; if (n >= 'a' && n <= 'z') { squares += n - 'a' + 1; } else if (n == '_') { /* do nothing */; } else if (n > '0' && n <= '9') { squares++; - while (*seed >= '0' && *seed <= '9') - seed++; + while (*desc >= '0' && *desc <= '9') + desc++; } else - return "Invalid character in game specification"; + return "Invalid character in game description"; } if (squares < area) @@ -965,7 +962,7 @@ static char *validate_seed(game_params *params, char *seed) return NULL; } -static game_state *new_game(game_params *params, char *seed) +static game_state *new_game(game_params *params, char *desc) { game_state *state = snew(game_state); int x, y, i, area; @@ -981,8 +978,8 @@ static game_state *new_game(game_params *params, char *seed) state->completed = state->cheated = FALSE; i = 0; - while (*seed) { - int n = *seed++; + while (*desc) { + int n = *desc++; if (n >= 'a' && n <= 'z') { int run = n - 'a' + 1; assert(i + run <= area); @@ -992,9 +989,9 @@ static game_state *new_game(game_params *params, char *seed) /* do nothing */; } else if (n > '0' && n <= '9') { assert(i < area); - state->grid[i++] = atoi(seed-1); - while (*seed >= '0' && *seed <= '9') - seed++; + state->grid[i++] = atoi(desc-1); + while (*desc >= '0' && *desc <= '9') + desc++; } else { assert(!"We can't get here"); } @@ -1764,9 +1761,9 @@ const struct game thegame = { dup_params, TRUE, game_configure, custom_params, validate_params, - new_game_seed, + new_game_desc, game_free_aux_info, - validate_seed, + validate_desc, new_game, dup_game, free_game,