X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/48a10826fef7777bb8b061f4a121f481ced98bc0..2b06373bea0e783c223b1caa9e5764f9b6016e83:/fifteen.c diff --git a/fifteen.c b/fifteen.c index 0ed5067..9d138b1 100644 --- a/fifteen.c +++ b/fifteen.c @@ -72,21 +72,17 @@ static game_params *dup_params(game_params *params) return ret; } -static game_params *decode_params(char const *string) +static void decode_params(game_params *ret, char const *string) { - game_params *ret = default_params(); - ret->w = ret->h = atoi(string); while (*string && isdigit(*string)) string++; if (*string == 'x') { string++; ret->h = atoi(string); } - - return ret; } -static char *encode_params(game_params *params) +static char *encode_params(game_params *params, int full) { char data[256]; @@ -154,7 +150,7 @@ static int perm_parity(int *perm, int n) return ret; } -static char *new_game_seed(game_params *params, random_state *rs, +static char *new_game_desc(game_params *params, random_state *rs, game_aux_info **aux) { int gap, n, i, x; @@ -247,8 +243,8 @@ static char *new_game_seed(game_params *params, random_state *rs, } /* - * Now construct the game seed, by describing the tile array as - * a simple sequence of comma-separated integers. + * Now construct the game description, by describing the tile + * array as a simple sequence of comma-separated integers. */ ret = NULL; retlen = 0; @@ -275,14 +271,14 @@ static void game_free_aux_info(game_aux_info *aux) assert(!"Shouldn't happen"); } -static char *validate_seed(game_params *params, char *seed) +static char *validate_desc(game_params *params, char *desc) { char *p, *err; int i, area; int *used; area = params->w * params->h; - p = seed; + p = desc; err = NULL; used = snewn(area, int); @@ -326,7 +322,7 @@ static char *validate_seed(game_params *params, char *seed) return err; } -static game_state *new_game(game_params *params, char *seed) +static game_state *new_game(game_params *params, char *desc) { game_state *state = snew(game_state); int i; @@ -338,7 +334,7 @@ static game_state *new_game(game_params *params, char *seed) state->tiles = snewn(state->n, int); state->gap_pos = 0; - p = seed; + p = desc; i = 0; for (i = 0; i < state->n; i++) { assert(*p); @@ -398,7 +394,7 @@ static game_state *solve_game(game_state *state, game_aux_info *aux, ret->tiles[i] = (i+1) % ret->n; ret->gap_pos = ret->n-1; ret->used_solve = ret->just_used_solve = TRUE; - ret->completed = ret->movecount; + ret->completed = ret->movecount = 1; return ret; } @@ -818,9 +814,9 @@ const struct game thegame = { dup_params, TRUE, game_configure, custom_params, validate_params, - new_game_seed, + new_game_desc, game_free_aux_info, - validate_seed, + validate_desc, new_game, dup_game, free_game,