X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/481628b3d92ae1c7738bb51fe24a236245cd3d54..8c4ea6f0ea2024075e110bef9a6ad3037cbf9b1d:/unequal.c diff --git a/unequal.c b/unequal.c index 81720e4..91ae118 100644 --- a/unequal.c +++ b/unequal.c @@ -880,7 +880,7 @@ static int gg_best_clue(game_state *state, int *scratch, digit *latin) } #endif - for (i = 0; i < ls; i++) { + for (i = ls; i-- > 0 ;) { if (!gg_place_clue(state, scratch[i], latin, 1)) continue; loc = scratch[i] / 5; @@ -896,7 +896,7 @@ static int gg_best_clue(game_state *state, int *scratch, digit *latin) best = i; maxposs = nposs; minclues = nclues; #ifdef STANDALONE_SOLVER if (solver_show_working) - printf("gg_best_clue: b%d (%d,%d) new best [%d poss, %d clues].", + printf("gg_best_clue: b%d (%d,%d) new best [%d poss, %d clues].\n", best, x, y, nposs, nclues); #endif } @@ -971,7 +971,8 @@ static void game_strip(game_state *new, int *scratch, digit *latin, gg_solved++; if (solver_state(copy, difficulty) != 1) { /* put clue back, we can't solve without it. */ - assert(gg_place_clue(new, scratch[i], latin, 0) == 1); + int ret = gg_place_clue(new, scratch[i], latin, 0); + assert(ret == 1); } else { #ifdef STANDALONE_SOLVER if (solver_show_working) @@ -995,14 +996,15 @@ static char *new_game_desc(game_params *params, random_state *rs, { digit *sq = NULL; int i, x, y, retlen, k, nsol; - int o2 = params->order * params->order, ntries = 0; + int o2 = params->order * params->order, ntries = 1; int *scratch, lscratch = o2*5; char *ret, buf[80]; game_state *state = blank_game(params->order); /* Generate a list of 'things to strip' (randomised later) */ scratch = snewn(lscratch, int); - for (i = 0; i < lscratch; i++) scratch[i] = i; + /* Put the numbers (4 mod 5) before the inequalities (0-3 mod 5) */ + for (i = 0; i < lscratch; i++) scratch[i] = (i%o2)*5 + 4 - (i/o2); generate: #ifdef STANDALONE_SOLVER @@ -1013,7 +1015,9 @@ generate: if (sq) sfree(sq); sq = latin_generate(params->order, rs); latin_debug(sq, params->order); - shuffle(scratch, lscratch, sizeof(int), rs); + /* Separately shuffle the numeric and inequality clues */ + shuffle(scratch, lscratch/5, sizeof(int), rs); + shuffle(scratch+lscratch/5, 4*lscratch/5, sizeof(int), rs); memset(state->nums, 0, o2 * sizeof(digit)); memset(state->flags, 0, o2 * sizeof(unsigned int)); @@ -1030,7 +1034,7 @@ generate: if (nsol > 0) { #ifdef STANDALONE_SOLVER if (solver_show_working) - printf("game_assemble: puzzle as generated is too easy."); + printf("game_assemble: puzzle as generated is too easy.\n"); #endif if (ntries < MAXTRIES) { ntries++; @@ -1038,7 +1042,7 @@ generate: } #ifdef STANDALONE_SOLVER if (solver_show_working) - printf("Unable to generate %s %dx%d after %d attempts.", + printf("Unable to generate %s %dx%d after %d attempts.\n", unequal_diffnames[params->diff], params->order, params->order, MAXTRIES); #endif @@ -1047,7 +1051,7 @@ generate: } #ifdef STANDALONE_SOLVER if (solver_show_working) - printf("new_game_desc: generated %s puzzle; %d attempts (%d solver).", + printf("new_game_desc: generated %s puzzle; %d attempts (%d solver).\n", unequal_diffnames[params->diff], ntries, gg_solved); #endif @@ -1319,7 +1323,7 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, static game_state *execute_move(game_state *state, char *move) { game_state *ret = NULL; - int x, y, n, i; + int x, y, n, i, rc; debug(("execute_move: %s", move)); @@ -1355,7 +1359,8 @@ static game_state *execute_move(game_state *state, char *move) p++; } if (*p) goto badmove; - assert(check_complete(ret->nums, ret, 1) > 0); + rc = check_complete(ret->nums, ret, 1); + assert(rc > 0); return ret; } else if (move[0] == 'H') { return solver_hint(state, NULL, DIFF_EASY, DIFF_EASY); @@ -1748,7 +1753,7 @@ const struct game thegame = { TRUE, FALSE, game_print_size, game_print, FALSE, /* wants_statusbar */ FALSE, game_timing_state, - 0, /* flags */ + REQUIRE_RBUTTON | REQUIRE_NUMPAD, /* flags */ }; /* ----------------------------------------------------------------------