X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/47f2338e3f647eb2e3d8048e5ccb7f847a5b9ba3..e3c9e042f1dcd2ee2a643bb5b13f15b092185a73:/solo.c diff --git a/solo.c b/solo.c index 4c032d8..cbf00c5 100644 --- a/solo.c +++ b/solo.c @@ -3,26 +3,6 @@ * * TODO: * - * - Jigsaw Sudoku is currently an undocumented feature enabled - * by setting r (`Rows of sub-blocks' in the GUI configurer) to - * 1. The reason it's undocumented is because they're rather - * erratic to generate, because gridgen tends to hang up for - * ages. I think this is because some jigsaw block layouts - * simply do not admit very many valid filled grids (and - * perhaps some have none at all). - * + To fix this, I think probably the solution is a change in - * grid generation policy: gridgen needs to have less of an - * all-or-nothing attitude and instead make only a limited - * amount of effort to construct a filled grid before giving - * up and trying a new layout. (Come to think of it, this - * same change might also make 5x5 standard Sudoku more - * practical to generate, if correctly tuned.) - * + If I get this fixed, other work needed on jigsaw mode is: - * * introduce a GUI config checkbox. game_configure() - * ticks this box iff r==1; if it's ticked in a call to - * custom_params(), we replace (c, r) with (c*r, 1). - * * document it. - * * - reports from users are that `Trivial'-mode puzzles are still * rather hard compared to newspapers' easy ones, so some better * low-end difficulty grading would be nice @@ -258,6 +238,9 @@ static int game_fetch_preset(int i, char **name, game_params **params) { "3x3 Advanced X", { 3, 3, SYMM_ROT2, DIFF_SET, TRUE } }, { "3x3 Extreme", { 3, 3, SYMM_ROT2, DIFF_EXTREME, FALSE } }, { "3x3 Unreasonable", { 3, 3, SYMM_ROT2, DIFF_RECURSIVE, FALSE } }, + { "9 Jigsaw Basic", { 9, 1, SYMM_ROT2, DIFF_SIMPLE, FALSE } }, + { "9 Jigsaw Basic X", { 9, 1, SYMM_ROT2, DIFF_SIMPLE, TRUE } }, + { "9 Jigsaw Advanced", { 9, 1, SYMM_ROT2, DIFF_SET, FALSE } }, #ifndef SLOW_SYSTEM { "3x4 Basic", { 3, 4, SYMM_ROT2, DIFF_SIMPLE, FALSE } }, { "4x4 Basic", { 4, 4, SYMM_ROT2, DIFF_SIMPLE, FALSE } }, @@ -376,7 +359,7 @@ static config_item *game_configure(game_params *params) config_item *ret; char buf[80]; - ret = snewn(6, config_item); + ret = snewn(7, config_item); ret[0].name = "Columns of sub-blocks"; ret[0].type = C_STRING; @@ -395,22 +378,27 @@ static config_item *game_configure(game_params *params) ret[2].sval = NULL; ret[2].ival = params->xtype; - ret[3].name = "Symmetry"; - ret[3].type = C_CHOICES; - ret[3].sval = ":None:2-way rotation:4-way rotation:2-way mirror:" + ret[3].name = "Jigsaw (irregularly shaped sub-blocks)"; + ret[3].type = C_BOOLEAN; + ret[3].sval = NULL; + ret[3].ival = (params->r == 1); + + ret[4].name = "Symmetry"; + ret[4].type = C_CHOICES; + ret[4].sval = ":None:2-way rotation:4-way rotation:2-way mirror:" "2-way diagonal mirror:4-way mirror:4-way diagonal mirror:" "8-way mirror"; - ret[3].ival = params->symm; + ret[4].ival = params->symm; - ret[4].name = "Difficulty"; - ret[4].type = C_CHOICES; - ret[4].sval = ":Trivial:Basic:Intermediate:Advanced:Extreme:Unreasonable"; - ret[4].ival = params->diff; + ret[5].name = "Difficulty"; + ret[5].type = C_CHOICES; + ret[5].sval = ":Trivial:Basic:Intermediate:Advanced:Extreme:Unreasonable"; + ret[5].ival = params->diff; - ret[5].name = NULL; - ret[5].type = C_END; - ret[5].sval = NULL; - ret[5].ival = 0; + ret[6].name = NULL; + ret[6].type = C_END; + ret[6].sval = NULL; + ret[6].ival = 0; return ret; } @@ -422,8 +410,12 @@ static game_params *custom_params(config_item *cfg) ret->c = atoi(cfg[0].sval); ret->r = atoi(cfg[1].sval); ret->xtype = cfg[2].ival; - ret->symm = cfg[3].ival; - ret->diff = cfg[4].ival; + if (cfg[3].ival) { + ret->c *= ret->r; + ret->r = 1; + } + ret->symm = cfg[4].ival; + ret->diff = cfg[5].ival; return ret; } @@ -2787,10 +2779,10 @@ static game_state *new_game(midend *me, game_params *params, char *desc) if (*desc == '_') c = 0; - else if (*desc >= 'a' && *desc <= 'z') + else { + assert(*desc >= 'a' && *desc <= 'z'); c = *desc - 'a' + 1; - else - assert(!"Shouldn't get here"); + } desc++; adv = (c != 25); /* 'z' is a special case */ @@ -3170,6 +3162,11 @@ static char *grid_text_format(int cr, struct block_structure *blocks, return ret; } +static int game_can_format_as_text_now(game_params *params) +{ + return TRUE; +} + static char *game_text_format(game_state *state) { return grid_text_format(state->cr, state->blocks, state->xtype, @@ -3943,7 +3940,7 @@ const struct game thegame = { dup_game, free_game, TRUE, solve_game, - TRUE, game_text_format, + TRUE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui,