X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/4700b8499251fc0361d522cbdcade99d9c08e8bb..HEAD:/dominosa.c diff --git a/dominosa.c b/dominosa.c index 68422b7..2662410 100644 --- a/dominosa.c +++ b/dominosa.c @@ -951,13 +951,21 @@ static char *game_text_format(game_state *state) return NULL; } +struct game_ui { + int cur_x, cur_y, cur_visible; +}; + static game_ui *new_ui(game_state *state) { - return NULL; + game_ui *ui = snew(game_ui); + ui->cur_x = ui->cur_y = 0; + ui->cur_visible = 0; + return ui; } static void free_ui(game_ui *ui) { + sfree(ui); } static char *encode_ui(game_ui *ui) @@ -972,6 +980,8 @@ static void decode_ui(game_ui *ui, char *encoding) static void game_changed_state(game_ui *ui, game_state *oldstate, game_state *newstate) { + if (!oldstate->completed && newstate->completed) + ui->cur_visible = 0; } #define PREFERRED_TILESIZE 32 @@ -980,6 +990,7 @@ static void game_changed_state(game_ui *ui, game_state *oldstate, #define DOMINO_GUTTER (TILESIZE / 16) #define DOMINO_RADIUS (TILESIZE / 8) #define DOMINO_COFFSET (DOMINO_GUTTER + DOMINO_RADIUS) +#define CURSOR_RADIUS (TILESIZE / 4) #define COORD(x) ( (x) * TILESIZE + BORDER ) #define FROMCOORD(x) ( ((x) - BORDER + TILESIZE) / TILESIZE - 1 ) @@ -990,7 +1001,7 @@ struct game_drawstate { unsigned long *visible; }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, +static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, int x, int y, int button) { int w = state->w, h = state->h; @@ -1033,8 +1044,32 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, (state->grid[d1] != d1 || state->grid[d2] != d2)) return NULL; + ui->cur_visible = 0; sprintf(buf, "%c%d,%d", (int)(button == RIGHT_BUTTON ? 'E' : 'D'), d1, d2); return dupstr(buf); + } else if (IS_CURSOR_MOVE(button)) { + ui->cur_visible = 1; + + move_cursor(button, &ui->cur_x, &ui->cur_y, 2*w-1, 2*h-1, 0); + + return ""; + } else if (IS_CURSOR_SELECT(button)) { + int d1, d2; + + if (!((ui->cur_x ^ ui->cur_y) & 1)) + return NULL; /* must have exactly one dimension odd */ + d1 = (ui->cur_y / 2) * w + (ui->cur_x / 2); + d2 = ((ui->cur_y+1) / 2) * w + ((ui->cur_x+1) / 2); + + /* + * We can't mark an edge next to any domino. + */ + if (button == CURSOR_SELECT2 && + (state->grid[d1] != d1 || state->grid[d2] != d2)) + return NULL; + + sprintf(buf, "%c%d,%d", (int)(button == CURSOR_SELECT2 ? 'E' : 'D'), d1, d2); + return dupstr(buf); } return NULL; @@ -1236,7 +1271,7 @@ static float *game_colours(frontend *fe, int *ncolours) ret[COL_DOMINOTEXT * 3 + 1] = 1.0F; ret[COL_DOMINOTEXT * 3 + 2] = 1.0F; - ret[COL_EDGE * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2 / 3; + ret[COL_EDGE * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 2 / 3; ret[COL_EDGE * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2 / 3; ret[COL_EDGE * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2 / 3; @@ -1275,6 +1310,24 @@ enum { TYPE_MASK = 0x0F }; +/* These flags must be disjoint with: + * the above enum (TYPE_*) [0x000 -- 0x00F] + * EDGE_* [0x100 -- 0xF00] + * and must fit into an unsigned long (32 bits). + */ +#define DF_FLASH 0x40 +#define DF_CLASH 0x80 + +#define DF_CURSOR 0x01000 +#define DF_CURSOR_USEFUL 0x02000 +#define DF_CURSOR_XBASE 0x10000 +#define DF_CURSOR_XMASK 0x30000 +#define DF_CURSOR_YBASE 0x40000 +#define DF_CURSOR_YMASK 0xC0000 + +#define CEDGE_OFF (TILESIZE / 8) +#define IS_EMPTY(s,x,y) ((s)->grid[(y)*(s)->w+(x)] == ((y)*(s)->w+(x))) + static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state, int x, int y, int type) { @@ -1284,6 +1337,7 @@ static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state, char str[80]; int flags; + clip(dr, cx, cy, TILESIZE, TILESIZE); draw_rect(dr, cx, cy, TILESIZE, TILESIZE, COL_BACKGROUND); flags = type &~ TYPE_MASK; @@ -1300,13 +1354,13 @@ static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state, * - a slight shift in the number */ - if (flags & 0x80) + if (flags & DF_CLASH) bg = COL_DOMINOCLASH; else bg = COL_DOMINO; nc = COL_DOMINOTEXT; - if (flags & 0x40) { + if (flags & DF_FLASH) { int tmp = nc; nc = bg; bg = tmp; @@ -1360,11 +1414,23 @@ static void draw_tile(drawing *dr, game_drawstate *ds, game_state *state, nc = COL_TEXT; } + if (flags & DF_CURSOR) { + int curx = ((flags & DF_CURSOR_XMASK) / DF_CURSOR_XBASE) & 3; + int cury = ((flags & DF_CURSOR_YMASK) / DF_CURSOR_YBASE) & 3; + int ox = cx + curx*TILESIZE/2; + int oy = cy + cury*TILESIZE/2; + + draw_rect_corners(dr, ox, oy, CURSOR_RADIUS, nc); + if (flags & DF_CURSOR_USEFUL) + draw_rect_corners(dr, ox, oy, CURSOR_RADIUS+1, nc); + } + sprintf(str, "%d", state->numbers->numbers[y*w+x]); draw_text(dr, cx+TILESIZE/2, cy+TILESIZE/2, FONT_VARIABLE, TILESIZE/2, ALIGN_HCENTRE | ALIGN_VCENTRE, nc, str); draw_update(dr, cx, cy, TILESIZE, TILESIZE); + unclip(dr); } static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, @@ -1425,13 +1491,25 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, n2 = state->numbers->numbers[state->grid[n]]; di = DINDEX(n1, n2); if (used[di] > 1) - c |= 0x80; /* highlight a clash */ + c |= DF_CLASH; /* highlight a clash */ } else { c |= state->edges[n]; } if (flashtime != 0) - c |= 0x40; /* we're flashing */ + c |= DF_FLASH; /* we're flashing */ + + if (ui->cur_visible) { + unsigned curx = (unsigned)(ui->cur_x - (2*x-1)); + unsigned cury = (unsigned)(ui->cur_y - (2*y-1)); + if (curx < 3 && cury < 3) { + c |= (DF_CURSOR | + (curx * DF_CURSOR_XBASE) | + (cury * DF_CURSOR_YBASE)); + if ((ui->cur_x ^ ui->cur_y) & 1) + c |= DF_CURSOR_USEFUL; + } + } if (ds->visible[n] != c) { draw_tile(dr, ds, state, x, y, c); @@ -1457,6 +1535,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } +static int game_status(game_state *state) +{ + return state->completed ? +1 : 0; +} + static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -1545,6 +1628,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, TRUE, FALSE, game_print_size, game_print, FALSE, /* wants_statusbar */ FALSE, game_timing_state,