X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/452ce0030817604632c17d5a97cb5cc05fe15f37..HEAD:/Buildscr diff --git a/Buildscr b/Buildscr index dde4726..b079367 100644 --- a/Buildscr +++ b/Buildscr @@ -8,7 +8,7 @@ in puzzles do perl mkfiles.pl in puzzles do make # Now build the screenshots and icons. -in puzzles/icons do xvfb-run make web winicons gtkicons +in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons # Re-run mkfiles.pl now that it knows the icons are there. in puzzles do perl mkfiles.pl @@ -18,15 +18,18 @@ in puzzles do perl mkfiles.pl in puzzles do make clean # Build the OS X .dmg archive. -delegate osx - in puzzles do make -f Makefile.osx clean - in puzzles do make -f Makefile.osx release VER=-DREVISION=$(revision) - return puzzles/Puzzles.dmg -enddelegate +# 2012-04-03: commented out because my Mac is dead. +#delegate osx +# in puzzles do make -f Makefile.osx clean +# in puzzles do make -f Makefile.osx release VER=-DREVISION=$(revision) +# return puzzles/Puzzles.dmg +#enddelegate -# Build the Windows binaries and the CHM file. +# Build the Windows binaries and installer, and the CHM file. in puzzles do make -f Makefile.doc clean in puzzles do make -f Makefile.doc chm +in puzzles do make -f Makefile.doc # build help file for installer +in puzzles do perl winiss.pl $(revision) wingames.lst > puzzles.iss delegate windows # Ignore the poorly controlled return value from HHC, and instead # just test that the output file was generated. @@ -34,13 +37,52 @@ delegate windows # FIXME: Cygwin alternative? in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc clean' in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc VER=-DREVISION=$(revision)' + # Build installer. + in puzzles do iscc puzzles.iss return puzzles/puzzles.chm return puzzles/*.exe + return puzzles/Output/setup.exe enddelegate +in puzzles do chmod +x *.exe + +# Build the Pocket PC binaries and CAB. +# +# NOTE: This part of the build script requires the Windows delegate +# server to have the cabwiz program on its PATH. This will +# typically be at +# +# C:\Program Files\Windows CE Tools\WCE420\POCKET PC 2003\Tools +# +# but it might not be if you've installed it somewhere else, or +# have a different version. +# +# NOTE ALSO: This part of the build is commented out, for the +# moment, because cabwiz does unhelpful things when run from within +# a bob delegate process (or, more generally, when run from any +# terminal-based remote login to a Windows machine, including +# Cygwin opensshd and Windows Telnet). The symptom is that cabwiz +# just beeps and sits there. Until I figure out how to build the +# .cab from an automated process (and I'm willing to consider silly +# approaches such as a third-party CAB generator), I don't think I +# can sensibly enable this build. + +#in puzzles do perl wceinf.pl wingames.lst > puzzles.inf +#delegate windows +# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce clean' +# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce VER=-DREVISION=$(revision)' +# # Nasty piece of sh here which saves the return code from cabwiz, +# # outputs its errors and/or warnings, and then propagates the +# # return code back to bob. If only cabwiz could output to +# # standard error LIKE EVERY OTHER COMMAND-LINE UTILITY IN THE +# # WORLD, I wouldn't have to do this. +# in puzzles do cat puzzles.inf +# in puzzles do cmd /c 'wcearmv4 & bash -c cabwiz puzzles.inf /err cabwiz.err /cpu ARMV4'; a=$$?; cat cabwiz.err; exit $$a +# return puzzles/puzzles.armv4.cab +#enddelegate # Build the help file and the HTML docs. -in puzzles do make -f Makefile.doc clean -in puzzles do make -f Makefile.doc +in puzzles do make -f Makefile.doc clean # remove CHM-target HTML +in puzzles do make -f Makefile.doc # and rebuild help file... in puzzles do mkdir doc in puzzles do mkdir devel in puzzles/doc do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../puzzles.but @@ -51,7 +93,7 @@ in puzzles/devel do halibut --html -Chtml-contents-filename:index.html -Chtml-in # excludes the command-line auxiliary utilities such as solosolver, # and nullgame.exe) into a subdirectory for easy access. in puzzles do mkdir winbin -in puzzles do mv `cat wingames.lst` winbin +in puzzles do mv `cut -f1 -d: wingames.lst` winbin # Make a zip file of the Windows binaries and help files. in puzzles do zip -j puzzles.zip winbin/*.exe puzzles.chm puzzles.hlp puzzles.cnt @@ -60,11 +102,22 @@ in puzzles do zip -j puzzles.zip winbin/*.exe puzzles.chm puzzles.hlp puzzles.cn # _parent_ directory, so be careful when we deliver it.) in puzzles do ./makedist.sh $(revision) +ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl -i~ -pe 'print "!srcdir unfinished/\n" if /!srcdir icons/' Recipe +ifneq "$(JAVA_UNFINISHED)" "" in puzzles do ln -s unfinished/group.R . +ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl mkfiles.pl + +# Build the Java applets. This requires .bob.conf on the master +# build machine to have defined the variable NESTEDVM pointing at +# the top-level directory of an installation of the NestedVM +# compiler and tools. +in puzzles do make -f Makefile.nestedvm NESTEDVM=$(NESTEDVM) VER=-DREVISION=$(revision) + # Set up .htaccess containing a redirect for the archive filename. in puzzles do echo "AddType application/octet-stream .chm" > .htaccess in puzzles do echo "AddType application/octet-stream .hlp" >> .htaccess in puzzles do echo "AddType application/octet-stream .cnt" >> .htaccess in . do set -- puzzles*.tar.gz; echo RedirectMatch temp '(.*/)'puzzles.tar.gz '$$1'"$$1" >> puzzles/.htaccess +in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.exe '$$1'puzzles-r$(revision)-installer.exe >> .htaccess # Phew, we're done. Deliver everything! deliver puzzles/icons/*-web.png $@ @@ -72,11 +125,16 @@ deliver puzzles/winbin/*.exe $@ deliver puzzles/.htaccess $@ deliver puzzles/doc/*.html doc/$@ deliver puzzles/devel/*.html devel/$@ -deliver puzzles/Puzzles.dmg $@ +#deliver puzzles/Puzzles.dmg $@ # 2012-04-03 commented out, see above deliver puzzles/puzzles.chm $@ deliver puzzles/puzzles.hlp $@ deliver puzzles/puzzles.cnt $@ deliver puzzles/puzzles.zip $@ +deliver puzzles/Output/setup.exe puzzles-r$(revision)-installer.exe +deliver puzzles/*.jar java/$@ + +# deliver puzzles/puzzles.armv4.cab $@ # (not built at the moment) + # This one isn't in the puzzles subdir, because makedist.sh left it # one level up. deliver puzzles*.tar.gz $@