X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/4496362fadb5f60b8ecf431fb220d26df7280f99..HEAD:/samegame.c diff --git a/samegame.c b/samegame.c index dc1f380..65ebef7 100644 --- a/samegame.c +++ b/samegame.c @@ -1267,7 +1267,7 @@ struct game_drawstate { int *tiles; /* contains colour and SELECTED. */ }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, +static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, int x, int y, int button) { int tx, ty; @@ -1611,14 +1611,13 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_is_solved(game_state *state) +static int game_status(game_state *state) { /* - * If the player has run out of moves without winning, we don't - * list the game as solved, because they're more likely to undo - * and carry on than to give up and start a new game. + * Dead-end situations are assumed to be rescuable by Undo, so we + * don't bother to identify them and return -1. */ - return state->complete; + return state->complete ? +1 : 0; } static int game_timing_state(game_state *state, game_ui *ui) @@ -1669,7 +1668,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, - game_is_solved, + game_status, FALSE, FALSE, game_print_size, game_print, TRUE, /* wants_statusbar */ FALSE, game_timing_state,