X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/4496362fadb5f60b8ecf431fb220d26df7280f99..HEAD:/guess.c diff --git a/guess.c b/guess.c index a1d9841..15cf0d9 100644 --- a/guess.c +++ b/guess.c @@ -43,7 +43,7 @@ struct game_state { pegrow solution; int next_go; /* from 0 to nguesses-1; if next_go == nguesses then they've lost. */ - int solved; + int solved; /* +1 = win, -1 = lose, 0 = still playing */ }; static game_params *default_params(void) @@ -632,7 +632,7 @@ static char *encode_move(game_state *from, game_ui *ui) return buf; } -static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds, +static char *interpret_move(game_state *from, game_ui *ui, const game_drawstate *ds, int x, int y, int button) { int over_col = 0; /* one-indexed */ @@ -790,7 +790,7 @@ static game_state *execute_move(game_state *from, char *move) if (!strcmp(move, "S")) { ret = dup_game(from); - ret->solved = 1; + ret->solved = -1; return ret; } else if (move[0] == 'G') { p = move+1; @@ -817,11 +817,11 @@ static game_state *execute_move(game_state *from, char *move) nc_place = mark_pegs(ret->guesses[from->next_go], ret->solution, ret->params.ncolours); if (nc_place == ret->solution->npegs) { - ret->solved = 1; /* win! */ + ret->solved = +1; /* win! */ } else { ret->next_go = from->next_go + 1; if (ret->next_go >= ret->params.nguesses) - ret->solved = 1; /* 'lose' so we show the pegs. */ + ret->solved = -1; /* lose, meaning we show the pegs. */ } return ret; @@ -897,7 +897,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, assert(ds->pegsz > 0); assert(!ds->blit_peg); /* set_size is never called twice */ - ds->blit_peg = blitter_new(dr, ds->pegsz, ds->pegsz); + ds->blit_peg = blitter_new(dr, ds->pegsz+2, ds->pegsz+2); } static float *game_colours(frontend *fe, int *ncolours) @@ -1210,10 +1210,9 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, game_state *state, int dir, game_ui *ui, float animtime, float flashtime) { - int i, new_move, last_go; + int i, new_move; new_move = (state->next_go != ds->next_go) || !ds->started; - last_go = (state->next_go == state->params.nguesses-1); if (!ds->started) { draw_rect(dr, 0, 0, ds->w, ds->h, COL_BACKGROUND); @@ -1274,7 +1273,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, currmove_redraw(dr, ds, state->next_go, COL_HOLD); /* draw the solution (or the big rectangle) */ - if ((state->solved != ds->solved) || !ds->started) { + if ((!state->solved ^ !ds->solved) || !ds->started) { draw_rect(dr, SOLN_OX, SOLN_OY, SOLN_W, SOLN_H, state->solved ? COL_BACKGROUND : COL_EMPTY); draw_update(dr, SOLN_OX, SOLN_OY, SOLN_W, SOLN_H); @@ -1291,11 +1290,10 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, if (ui->drag_col != 0) { int ox = ui->drag_x - (PEGSZ/2); int oy = ui->drag_y - (PEGSZ/2); - debug(("Saving to blitter at (%d,%d)", ox, oy)); - blitter_save(dr, ds->blit_peg, ox, oy); + ds->blit_ox = ox - 1; ds->blit_oy = oy - 1; + debug(("Saving to blitter at (%d,%d)", ds->blit_ox, ds->blit_oy)); + blitter_save(dr, ds->blit_peg, ds->blit_ox, ds->blit_oy); draw_peg(dr, ds, ox, oy, TRUE, ui->show_labels, ui->drag_col); - - ds->blit_ox = ox; ds->blit_oy = oy; } ds->drag_col = ui->drag_col; @@ -1314,14 +1312,13 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_is_solved(game_state *state) +static int game_status(game_state *state) { /* - * We return true whenever the solution has been revealed, even - * (on spoiler grounds) if it wasn't guessed correctly. - * - * However, in that situation, 'solved' is still true, so we don't - * have to make any effort to arrange this. + * We return nonzero whenever the solution has been revealed, even + * (on spoiler grounds) if it wasn't guessed correctly. The + * correct return value from this function is already in + * state->solved. */ return state->solved; } @@ -1374,7 +1371,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, - game_is_solved, + game_status, FALSE, FALSE, game_print_size, game_print, FALSE, /* wants_statusbar */ FALSE, game_timing_state,