X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/43093e371fc9661baaf5a6d51cb1a8810ecffc19..5bcb1aa3360811546c15ae08405bae6a46c6e18c:/samegame.c diff --git a/samegame.c b/samegame.c index b9078eb..2a28f1d 100644 --- a/samegame.c +++ b/samegame.c @@ -149,7 +149,11 @@ static game_params *default_params(void) static const struct game_params samegame_presets[] = { { 5, 5, 3, 2, TRUE }, { 10, 5, 3, 2, TRUE }, +#ifdef SLOW_SYSTEM + { 10, 10, 3, 2, TRUE }, +#else { 15, 10, 3, 2, TRUE }, +#endif { 15, 10, 4, 2, TRUE }, { 20, 15, 4, 2, TRUE } }; @@ -971,7 +975,7 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(midend_data *me, game_params *params, char *desc) +static game_state *new_game(midend *me, game_params *params, char *desc) { game_state *state = snew(game_state); char *p = desc; @@ -1340,8 +1344,8 @@ static game_state *execute_move(game_state *from, char *move) * Drawing routines. */ -static void game_set_size(game_drawstate *ds, game_params *params, - int tilesize) +static void game_set_size(drawing *dr, game_drawstate *ds, + game_params *params, int tilesize) { ds->tilegap = 2; ds->tileinner = tilesize - ds->tilegap; @@ -1352,13 +1356,13 @@ static void game_compute_size(game_params *params, int tilesize, { /* Ick: fake up tile size variables for macro expansion purposes */ game_drawstate ads, *ds = &ads; - game_set_size(ds, params, tilesize); + game_set_size(NULL, ds, params, tilesize); *x = TILE_SIZE * params->w + 2 * BORDER - TILE_GAP; *y = TILE_SIZE * params->h + 2 * BORDER - TILE_GAP; } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -1420,7 +1424,7 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); int i; @@ -1428,13 +1432,14 @@ static game_drawstate *game_new_drawstate(game_state *state) ds->started = 0; ds->tileinner = ds->tilegap = 0; /* not decided yet */ ds->tiles = snewn(state->n, int); + ds->bgcolour = -1; for (i = 0; i < state->n; i++) ds->tiles[i] = -1; return ds; } -static void game_free_drawstate(game_drawstate *ds) +static void game_free_drawstate(drawing *dr, game_drawstate *ds) { sfree(ds->tiles); sfree(ds); @@ -1446,7 +1451,7 @@ static void game_free_drawstate(game_drawstate *ds) * both then we fill the teeny tiny square in the corner as well. */ -static void tile_redraw(frontend *fe, game_drawstate *ds, +static void tile_redraw(drawing *dr, game_drawstate *ds, int x, int y, int dright, int dbelow, int tile, int bgcolour) { @@ -1463,33 +1468,33 @@ static void tile_redraw(frontend *fe, game_drawstate *ds, outer = inner = col; } } - draw_rect(fe, COORD(x), COORD(y), TILE_INNER, TILE_INNER, outer); - draw_rect(fe, COORD(x)+TILE_INNER/4, COORD(y)+TILE_INNER/4, + draw_rect(dr, COORD(x), COORD(y), TILE_INNER, TILE_INNER, outer); + draw_rect(dr, COORD(x)+TILE_INNER/4, COORD(y)+TILE_INNER/4, TILE_INNER/2, TILE_INNER/2, inner); if (dright) - draw_rect(fe, COORD(x)+TILE_INNER, COORD(y), TILE_GAP, TILE_INNER, + draw_rect(dr, COORD(x)+TILE_INNER, COORD(y), TILE_GAP, TILE_INNER, (tile & TILE_JOINRIGHT) ? outer : bgcolour); if (dbelow) - draw_rect(fe, COORD(x), COORD(y)+TILE_INNER, TILE_INNER, TILE_GAP, + draw_rect(dr, COORD(x), COORD(y)+TILE_INNER, TILE_INNER, TILE_GAP, (tile & TILE_JOINDOWN) ? outer : bgcolour); if (dright && dbelow) - draw_rect(fe, COORD(x)+TILE_INNER, COORD(y)+TILE_INNER, TILE_GAP, TILE_GAP, + draw_rect(dr, COORD(x)+TILE_INNER, COORD(y)+TILE_INNER, TILE_GAP, TILE_GAP, (tile & TILE_JOINDIAG) ? outer : bgcolour); if (tile & TILE_HASSEL) { int sx = COORD(x)+2, sy = COORD(y)+2, ssz = TILE_INNER-5; int scol = (outer == COL_SEL) ? COL_LOWLIGHT : COL_HIGHLIGHT; - draw_line(fe, sx, sy, sx+ssz, sy, scol); - draw_line(fe, sx+ssz, sy, sx+ssz, sy+ssz, scol); - draw_line(fe, sx+ssz, sy+ssz, sx, sy+ssz, scol); - draw_line(fe, sx, sy+ssz, sx, sy, scol); + draw_line(dr, sx, sy, sx+ssz, sy, scol); + draw_line(dr, sx+ssz, sy, sx+ssz, sy+ssz, scol); + draw_line(dr, sx+ssz, sy+ssz, sx, sy+ssz, scol); + draw_line(dr, sx, sy+ssz, sx, sy, scol); } - draw_update(fe, COORD(x), COORD(y), TILE_SIZE, TILE_SIZE); + draw_update(dr, COORD(x), COORD(y), TILE_SIZE, TILE_SIZE); } -static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, +static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, game_state *state, int dir, game_ui *ui, float animtime, float flashtime) { @@ -1500,10 +1505,10 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, if (!ds->started) { int coords[10]; - draw_rect(fe, 0, 0, + draw_rect(dr, 0, 0, TILE_SIZE * state->params.w + 2 * BORDER, TILE_SIZE * state->params.h + 2 * BORDER, COL_BACKGROUND); - draw_update(fe, 0, 0, + draw_update(dr, 0, 0, TILE_SIZE * state->params.w + 2 * BORDER, TILE_SIZE * state->params.h + 2 * BORDER); @@ -1520,11 +1525,11 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, coords[9] = COORD(state->params.h) + HIGHLIGHT_WIDTH - 1 - TILE_GAP; coords[6] = coords[8] + TILE_SIZE; coords[7] = coords[9] - TILE_SIZE; - draw_polygon(fe, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT); + draw_polygon(dr, coords, 5, COL_HIGHLIGHT, COL_HIGHLIGHT); coords[1] = COORD(0) - HIGHLIGHT_WIDTH; coords[0] = COORD(0) - HIGHLIGHT_WIDTH; - draw_polygon(fe, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT); + draw_polygon(dr, coords, 5, COL_LOWLIGHT, COL_LOWLIGHT); ds->started = 1; } @@ -1560,10 +1565,9 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, * no animation); when we do we might well want to be looking * at the tile colours from oldstate, not state. */ if ((oldstate && COL(oldstate,x,y) != col) || - (flashtime > 0.0) || (ds->bgcolour != bgcolour) || (tile != ds->tiles[i])) { - tile_redraw(fe, ds, x, y, dright, dbelow, tile, bgcolour); + tile_redraw(dr, ds, x, y, dright, dbelow, tile, bgcolour); ds->tiles[i] = tile; } } @@ -1584,7 +1588,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, score, ui->nselected, npoints(&state->params, ui->nselected)); else sprintf(status, "%s", score); - status_bar(fe, status); + status_bar(dr, status); } } @@ -1604,14 +1608,17 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_wants_statusbar(void) +static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; } -static int game_timing_state(game_state *state, game_ui *ui) +static void game_print_size(game_params *params, float *x, float *y) +{ +} + +static void game_print(drawing *dr, game_state *state, int tilesize) { - return TRUE; } #ifdef COMBINED @@ -1649,7 +1656,8 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, - game_wants_statusbar, + FALSE, FALSE, game_print_size, game_print, + TRUE, /* wants_statusbar */ FALSE, game_timing_state, - 0, /* mouse_priorities */ + 0, /* flags */ };