X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/3ff276f2cd88e6f3a6fe08f95f6147abbe3fcfd4..e3478a4b9a25a82709c68977e1551f2e17ae7e23:/mines.c diff --git a/mines.c b/mines.c index f3e216c..d17fdd6 100644 --- a/mines.c +++ b/mines.c @@ -2334,16 +2334,18 @@ static char *game_text_format(game_state *state) struct game_ui { int hx, hy, hradius; /* for mouse-down highlights */ + int validradius; int flash_is_death; - int deaths; + int deaths, completed; }; static game_ui *new_ui(game_state *state) { game_ui *ui = snew(game_ui); ui->hx = ui->hy = -1; - ui->hradius = 0; + ui->hradius = ui->validradius = 0; ui->deaths = 0; + ui->completed = FALSE; ui->flash_is_death = FALSE; /* *shrug* */ return ui; } @@ -2357,20 +2359,28 @@ static char *encode_ui(game_ui *ui) { char buf[80]; /* - * The deaths counter needs preserving across a serialisation. + * The deaths counter and completion status need preserving + * across a serialisation. */ sprintf(buf, "D%d", ui->deaths); + if (ui->completed) + strcat(buf, "C"); return dupstr(buf); } static void decode_ui(game_ui *ui, char *encoding) { - sscanf(encoding, "D%d", &ui->deaths); + int p= 0; + sscanf(encoding, "D%d%n", &ui->deaths, &p); + if (encoding[p] == 'C') + ui->completed = TRUE; } static void game_changed_state(game_ui *ui, game_state *oldstate, game_state *newstate) { + if (newstate->won) + ui->completed = TRUE; } struct game_drawstate { @@ -2416,6 +2426,10 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds, ui->hx = cx; ui->hy = cy; ui->hradius = (from->grid[cy*from->w+cx] >= 0 ? 1 : 0); + if (button == LEFT_BUTTON) + ui->validradius = ui->hradius; + else if (button == MIDDLE_BUTTON) + ui->validradius = 1; return ""; } @@ -2456,7 +2470,8 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds, */ if (button == LEFT_RELEASE && (from->grid[cy * from->w + cx] == -2 || - from->grid[cy * from->w + cx] == -3)) { + from->grid[cy * from->w + cx] == -3) && + ui->validradius == 0) { /* Check if you've killed yourself. */ if (from->layout->mines && from->layout->mines[cy * from->w + cx]) ui->deaths++; @@ -2471,7 +2486,7 @@ static char *interpret_move(game_state *from, game_ui *ui, game_drawstate *ds, * surrounding the tile is equal to its mine count, and if * so then we open all other surrounding squares. */ - if (from->grid[cy * from->w + cx] > 0) { + if (from->grid[cy * from->w + cx] > 0 && ui->validradius == 1) { int dy, dx, n; /* Count mine markers. */ @@ -3009,9 +3024,9 @@ static int game_wants_statusbar(void) return TRUE; } -static int game_timing_state(game_state *state) +static int game_timing_state(game_state *state, game_ui *ui) { - if (state->dead || state->won || !state->layout->mines) + if (state->dead || state->won || ui->completed || !state->layout->mines) return FALSE; return TRUE; }