X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/3ff276f2cd88e6f3a6fe08f95f6147abbe3fcfd4..de3b0e332712c81307a7800808b6d13d2c5cec93:/samegame.c diff --git a/samegame.c b/samegame.c index 5a52303..4bb535d 100644 --- a/samegame.c +++ b/samegame.c @@ -291,9 +291,9 @@ static char *validate_desc(game_params *params, char *desc) char *q = p; int n; - if (!isdigit(*p)) + if (!isdigit((unsigned char)*p)) return "Not enough numbers in string"; - while (isdigit(*p)) p++; + while (isdigit((unsigned char)*p)) p++; if (i < area-1 && *p != ',') return "Expected comma after number"; @@ -429,6 +429,14 @@ static void game_changed_state(game_ui *ui, game_state *oldstate, game_state *newstate) { sel_clear(ui, newstate); + + /* + * If the game state has just changed into an unplayable one + * (either completed or impossible), we vanish the keyboard- + * control cursor. + */ + if (newstate->complete || newstate->impossible) + ui->displaysel = 0; } static char *sel_movedesc(game_ui *ui, game_state *state) @@ -588,8 +596,6 @@ struct game_drawstate { int *tiles; /* contains colour and SELECTED. */ }; -static game_state *execute_move(game_state *from, char *move); - static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, int x, int y, int button) { @@ -624,22 +630,8 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, if (ISSEL(ui,tx,ty)) { if (button == RIGHT_BUTTON) sel_clear(ui, state); - else { - game_state *tmp; - + else ret = sel_movedesc(ui, state); - - /* - * Unfortunately, we must check for completeness or - * impossibility now, in order to update the game_ui; - * and we can't do that without constructing the new - * grid. Sigh. - */ - tmp = execute_move(state, ret); - if (tmp->complete || tmp->impossible) - ui->displaysel = 0; - free_game(tmp); - } } else { sel_clear(ui, state); /* might be no-op */ sel_expand(ui, state, tx, ty); @@ -955,7 +947,7 @@ static int game_wants_statusbar(void) return TRUE; } -static int game_timing_state(game_state *state) +static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; }