X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/3ff276f2cd88e6f3a6fe08f95f6147abbe3fcfd4..aafaa7fbd122f8109c1a7d99faf74d4892bf22de:/pegs.c diff --git a/pegs.c b/pegs.c index 5ed30d0..5bb5de2 100644 --- a/pegs.c +++ b/pegs.c @@ -120,11 +120,6 @@ static void decode_params(game_params *params, char const *string) params->h = params->w; } - /* - * Assume a random generation scheme unless told otherwise, for the - * sake of internal consistency. - */ - params->type = TYPE_RANDOM; for (i = 0; i < lenof(pegs_lowertypes); i++) if (!strcmp(p, pegs_lowertypes[i])) params->type = i; @@ -535,9 +530,7 @@ static char *new_game_desc(game_params *params, random_state *rs, case TYPE_OCTAGON: cx = abs(x - w/2); cy = abs(y - h/2); - if (cx == 0 && cy == 0) - v = GRID_HOLE; - else if (cx + cy > 1 + max(w,h)/2) + if (cx + cy > 1 + max(w,h)/2) v = GRID_OBST; else v = GRID_PEG; @@ -545,6 +538,107 @@ static char *new_game_desc(game_params *params, random_state *rs, } grid[y*w+x] = v; } + + if (params->type == TYPE_OCTAGON) { + /* + * The octagonal (European) solitaire layout is + * actually _insoluble_ with the starting hole at the + * centre. Here's a proof: + * + * Colour the squares of the board diagonally in + * stripes of three different colours, which I'll call + * A, B and C. So the board looks like this: + * + * A B C + * A B C A B + * A B C A B C A + * B C A B C A B + * C A B C A B C + * B C A B C + * A B C + * + * Suppose we keep running track of the number of pegs + * occuping each colour of square. This colouring has + * the property that any valid move whatsoever changes + * all three of those counts by one (two of them go + * down and one goes up), which means that the _parity_ + * of every count flips on every move. + * + * If the centre square starts off unoccupied, then + * there are twelve pegs on each colour and all three + * counts start off even; therefore, after 35 moves all + * three counts would have to be odd, which isn't + * possible if there's only one peg left. [] + * + * This proof works just as well if the starting hole + * is _any_ of the thirteen positions labelled B. Also, + * we can stripe the board in the opposite direction + * and rule out any square labelled B in that colouring + * as well. This leaves: + * + * Y n Y + * n n Y n n + * Y n n Y n n Y + * n Y Y n Y Y n + * Y n n Y n n Y + * n n Y n n + * Y n Y + * + * where the ns are squares we've proved insoluble, and + * the Ys are the ones remaining. + * + * That doesn't prove all those starting positions to + * be soluble, of course; they're merely the ones we + * _haven't_ proved to be impossible. Nevertheless, it + * turns out that they are all soluble, so when the + * user requests an Octagon board the simplest thing is + * to pick one of these at random. + * + * Rather than picking equiprobably from those twelve + * positions, we'll pick equiprobably from the three + * equivalence classes + */ + switch (random_upto(rs, 3)) { + case 0: + /* Remove a random corner piece. */ + { + int dx, dy; + + dx = random_upto(rs, 2) * 2 - 1; /* +1 or -1 */ + dy = random_upto(rs, 2) * 2 - 1; /* +1 or -1 */ + if (random_upto(rs, 2)) + dy *= 3; + else + dx *= 3; + grid[(3+dy)*w+(3+dx)] = GRID_HOLE; + } + break; + case 1: + /* Remove a random piece two from the centre. */ + { + int dx, dy; + dx = 2 * (random_upto(rs, 2) * 2 - 1); + if (random_upto(rs, 2)) + dy = 0; + else + dy = dx, dx = 0; + grid[(3+dy)*w+(3+dx)] = GRID_HOLE; + } + break; + default /* case 2 */: + /* Remove a random piece one from the centre. */ + { + int dx, dy; + dx = random_upto(rs, 2) * 2 - 1; + if (random_upto(rs, 2)) + dy = 0; + else + dy = dx, dx = 0; + grid[(3+dy)*w+(3+dx)] = GRID_HOLE; + } + break; + } + } } /* @@ -850,28 +944,8 @@ static void game_set_size(game_drawstate *ds, game_params *params, static float *game_colours(frontend *fe, game_state *state, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); - int i; - float max; - frontend_default_colour(fe, &ret[COL_BACKGROUND * 3]); - - /* - * Drop the background colour so that the highlight is - * noticeably brighter than it while still being under 1. - */ - max = ret[COL_BACKGROUND*3]; - for (i = 1; i < 3; i++) - if (ret[COL_BACKGROUND*3+i] > max) - max = ret[COL_BACKGROUND*3+i]; - if (max * 1.2F > 1.0F) { - for (i = 0; i < 3; i++) - ret[COL_BACKGROUND*3+i] /= (max * 1.2F); - } - - for (i = 0; i < 3; i++) { - ret[COL_HIGHLIGHT * 3 + i] = ret[COL_BACKGROUND * 3 + i] * 1.2F; - ret[COL_LOWLIGHT * 3 + i] = ret[COL_BACKGROUND * 3 + i] * 0.8F; - } + game_mkhighlight(fe, ret, COL_BACKGROUND, COL_HIGHLIGHT, COL_LOWLIGHT); ret[COL_PEG * 3 + 0] = 0.0F; ret[COL_PEG * 3 + 1] = 0.0F; @@ -1100,7 +1174,7 @@ static int game_wants_statusbar(void) return FALSE; } -static int game_timing_state(game_state *state) +static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; }