X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/390cfad8fccd779eef64566015d891efc7d98d15..2e77248ab194f9b38fb25be575070369113ece77:/puzzles.but diff --git a/puzzles.but b/puzzles.but index a6d2ef2..4e67a2a 100644 --- a/puzzles.but +++ b/puzzles.but @@ -875,12 +875,18 @@ additional digits will be letters of the alphabet. For example, if you select 3\by\.4 then the digits which go in your grid will be 1 to 9, plus \cq{a}, \cq{b} and \cq{c}. -I first saw this puzzle in \i{Nikoli} \k{nikoli-solo}, although it's also -been popularised by various newspapers under the name \q{\i{Sudoku}} or -\q{Su Doku}. +I first saw this puzzle in \i{Nikoli} \k{nikoli-solo}, although it's +also been popularised by various newspapers under the name +\q{Sudoku} or \q{Su Doku}. Howard Garns is considered the inventor +of the modern form of the puzzle, and it was first published in +\e{Dell Pencil Puzzles and Word Games}. A more elaborate treatment +of the history of the puzzle can be found on Wikipedia +\k{wikipedia-solo}. \B{nikoli-solo} \W{http://www.nikoli.co.jp/puzzles/1/index_text-e.htm}\cw{http://www.nikoli.co.jp/puzzles/1/index_text-e.htm} +\B{wikipedia-solo} \W{http://en.wikipedia.org/wiki/Sudoku}\cw{http://en.wikipedia.org/wiki/Sudoku} + \H{solo-controls} \I{controls, for Solo}Solo controls To play Solo, simply click the mouse in any empty square and then @@ -1801,20 +1807,11 @@ These parameters are available from the \q{Custom...} option on the \dd Size of grid in squares. -\dt \e{Recursion depth} - -\dd Determines how much guesswork and backtracking you will need to -do to solve the puzzle. When this is set to zero (as it is for all -of the \q{Easy} options in the menu), you should always be able to -deduce the state of an edge without having to guess. If you increase -it, you will have to guess more and more. - -\lcont{ - -Setting a high value for this option is liable to consume a lot of -CPU time and memory. Be warned! +\dt \e{Difficulty} -} +\dd Controls the difficulty of the generated puzzle. +\#{FIXME: what distinguishes Easy, Medium, and Hard? In particular, +when are backtracking/guesswork required, if ever?} \C{inertia} \i{Inertia}