X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/388b2f0063a017a5be26f72eae1424bad5b23f3c..1277ff5d43604ae983f5e977fca0658288ea1fdc:/unequal.c diff --git a/unequal.c b/unequal.c index 5f89348..57d8afc 100644 --- a/unequal.c +++ b/unequal.c @@ -634,10 +634,10 @@ static int solver_links(struct latin_solver *solver, void *vctx) if (solver_show_working) { printf("%*slink elimination, (%d,%d) > (%d,%d):\n", solver_recurse_depth*4, "", - link->gx, link->gy, link->lx, link->ly); + link->gx+1, link->gy+1, link->lx+1, link->ly+1); printf("%*s ruling out %d at (%d,%d)\n", solver_recurse_depth*4, "", - j+1, link->gx, link->gy); + j+1, link->gx+1, link->gy+1); } #endif cube(link->gx, link->gy, j+1) = FALSE; @@ -652,10 +652,10 @@ static int solver_links(struct latin_solver *solver, void *vctx) if (solver_show_working) { printf("%*slink elimination, (%d,%d) > (%d,%d):\n", solver_recurse_depth*4, "", - link->gx, link->gy, link->lx, link->ly); + link->gx+1, link->gy+1, link->lx+1, link->ly+1); printf("%*s ruling out %d at (%d,%d)\n", solver_recurse_depth*4, "", - j+1, link->lx, link->ly); + j+1, link->lx+1, link->ly+1); } #endif cube(link->lx, link->ly, j+1) = FALSE; @@ -702,9 +702,9 @@ static int solver_adjacent(struct latin_solver *solver, void *vctx) if (solver_show_working) { printf("%*sadjacent elimination, (%d,%d):%d %s (%d,%d):\n", solver_recurse_depth*4, "", - x, y, grid(x, y), isadjacent ? "|" : "!|", nx, ny); + x+1, y+1, grid(x, y), isadjacent ? "|" : "!|", nx+1, ny+1); printf("%*s ruling out %d at (%d,%d)\n", - solver_recurse_depth*4, "", n+1, nx, ny); + solver_recurse_depth*4, "", n+1, nx+1, ny+1); } #endif cube(nx, ny, n+1) = FALSE; @@ -728,7 +728,7 @@ static int solver_adjacent_set(struct latin_solver *solver, void *vctx) for (x = 0; x < o; x++) { for (y = 0; y < o; y++) { - for (i = 0; i < o; i++) { + for (i = 0; i < 4; i++) { int isadjacent = (GRID(ctx->state, flags, x, y) & adjthan[i].f); nx = x + adjthan[i].dx, ny = y + adjthan[i].dy; @@ -766,9 +766,9 @@ static int solver_adjacent_set(struct latin_solver *solver, void *vctx) if (solver_show_working) { printf("%*sadjacent possible elimination, (%d,%d) %s (%d,%d):\n", solver_recurse_depth*4, "", - x, y, isadjacent ? "|" : "!|", nx, ny); + x+1, y+1, isadjacent ? "|" : "!|", nx+1, ny+1); printf("%*s ruling out %d at (%d,%d)\n", - solver_recurse_depth*4, "", n+1, nx, ny); + solver_recurse_depth*4, "", n+1, nx+1, ny+1); } #endif cube(nx, ny, n+1) = FALSE; @@ -876,7 +876,7 @@ static int gg_place_clue(game_state *state, int ccode, digit *latin, int checkon #ifdef STANDALONE_SOLVER if (state->nums[loc] != latin[loc]) { printf("inconsistency for (%d,%d): state %d latin %d\n", - x, y, state->nums[loc], latin[loc]); + x+1, y+1, state->nums[loc], latin[loc]); } #endif assert(state->nums[loc] == latin[loc]); @@ -927,7 +927,7 @@ static int gg_remove_clue(game_state *state, int ccode, int checkonly) #ifdef STANDALONE_SOLVER if (solver_show_working) printf("gg_remove_clue: removing %d at (%d,%d)", - state->nums[loc], x, y); + state->nums[loc], x+1, y+1); #endif state->nums[loc] = 0; } @@ -940,7 +940,7 @@ static int gg_remove_clue(game_state *state, int ccode, int checkonly) #ifdef STANDALONE_SOLVER if (solver_show_working) printf("gg_remove_clue: removing %c at (%d,%d)", - adjthan[which].c, x, y); + adjthan[which].c, x+1, y+1); #endif state->flags[loc] &= ~adjthan[which].f; } @@ -978,7 +978,7 @@ static int gg_best_clue(game_state *state, int *scratch, digit *latin) #ifdef STANDALONE_SOLVER if (solver_show_working) printf("gg_best_clue: b%d (%d,%d) new best [%d poss, %d clues].\n", - best, x, y, nposs, nclues); + best, x+1, y+1, nposs, nclues); #endif } } @@ -1602,8 +1602,21 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds) static void draw_gt(drawing *dr, int ox, int oy, int dx1, int dy1, int dx2, int dy2, int col) { - draw_line(dr, ox, oy, ox+dx1, oy+dy1, col); - draw_line(dr, ox+dx1, oy+dy1, ox+dx1+dx2, oy+dy1+dy2, col); + int coords[12]; + int xdx = (dx1+dx2 ? 0 : 1), xdy = (dx1+dx2 ? 1 : 0); + coords[0] = ox + xdx; + coords[1] = oy + xdy; + coords[2] = ox + xdx + dx1; + coords[3] = oy + xdy + dy1; + coords[4] = ox + xdx + dx1 + dx2; + coords[5] = oy + xdy + dy1 + dy2; + coords[6] = ox - xdx + dx1 + dx2; + coords[7] = oy - xdy + dy1 + dy2; + coords[8] = ox - xdx + dx1; + coords[9] = oy - xdy + dy1; + coords[10] = ox - xdx; + coords[11] = oy - xdy; + draw_polygon(dr, coords, 6, col, col); } static void draw_gts(drawing *dr, game_drawstate *ds, int ox, int oy, @@ -1889,7 +1902,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) FONT_VARIABLE, TILE_SIZE/2, ALIGN_VCENTRE | ALIGN_HCENTRE, ink, str); - if (ds->adjacent) + if (state->adjacent) draw_adjs(dr, ds, ox, oy, GRID(state, flags, x, y), ink); else draw_gts(dr, ds, ox, oy, GRID(state, flags, x, y), ink);