X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/33317d37fe2e8182910cc8278ad634181521cd21..b71ab32e34da71977002ad154b75376b73fa0ae2:/puzzles.but diff --git a/puzzles.but b/puzzles.but index 57dc3b5..337d722 100644 --- a/puzzles.but +++ b/puzzles.but @@ -22,7 +22,7 @@ This is a collection of small one-player puzzle games. -\copyright This manual is copyright 2004 Simon Tatham. All rights +\copyright This manual is copyright 2004-5 Simon Tatham. All rights reserved. You may distribute this documentation under the MIT licence. See \k{licence} for the licence text in full. @@ -330,6 +330,8 @@ controls are: \dt \e{Rotate tile clockwise}: right mouse button, \q{D} key +\dt \e{Rotate tile by 180 degrees}: \q{F} key + \dt \e{Lock (or unlock) tile}: middle mouse button, shift-click, \q{S} key \dd You can lock a tile once you're sure of its orientation. You can @@ -1110,7 +1112,7 @@ If you correctly position all the pegs the solution will be displayed below; if you run out of guesses (or select \q{Solve...}) the solution will also be revealed. -\H{guess-parameters} \I{parameters, for guess}Guess parameters +\H{guess-parameters} \I{parameters, for Guess}Guess parameters These parameters are available from the \q{Custom...} option on the \q{Type} menu. The default game matches the parameters for the @@ -1145,6 +1147,102 @@ this increases the search space (making things harder), and is turned on by default. +\C{pegs} \i{Pegs} + +\cfg{winhelp-topic}{games.pegs} + +A number of pegs are placed in holes on a board. You can remove a +peg by jumping an adjacent peg over it (horizontally or vertically) +to a vacant hole on the other side. Your aim is to remove all but one +of the pegs initially present. + +This game, best known as \q{Peg Solitaire}, is possibly one of the +oldest puzzle games still commonly known. + +\H{pegs-controls} \i{Pegs controls} + +\IM{Pegs controls} controls, for Pegs + +To move a peg, drag it with the mouse from its current position to +its final position. If the final position is exactly two holes away +from the initial position, is currently unoccupied by a peg, and +there is a peg in the intervening square, the move will be permitted +and the intervening peg will be removed. + +Vacant spaces which you can move a peg into are marked with holes. A +space with no peg and no hole is not available for moving at all: it +is an obstacle which you must work around. + + +\H{pegs-parameters} \I{parameters, for Pegs}Pegs parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Width}, \e{Height} + +\dd Size of grid in holes. + +\dt \e{Board type} + +\dd Controls whether you are given a board of a standard shape or a +randomly generated shape. The two standard shapes currently +supported are \q{Cross} and \q{Octagon} (also commonly known as the +English and European traditional board layouts respectively). +Selecting \q{Random} will give you a different board shape every +time (but always one that is known to have a solution). + + +\C{dominosa} \i{Dominosa} + +\cfg{winhelp-topic}{games.dominosa} + +A normal set of dominoes has been arranged irregularly into a +rectangle; then the number in each square has been written down and +the dominoes themselves removed. Your task is to reconstruct the +pattern by arranging the set of dominoes to match the provided array +of numbers. + +This puzzle is widely credited to O. S. Adler, and takes part of its +name from those initials. + +\H{dominosa-controls} \i{Dominosa controls} + +\IM{Dominosa controls} controls, for Dominosa + +Left-clicking between any two adjacent numbers places a domino +covering them, or removes one if it is already present. Trying to +place a domino which overlaps existing dominoes will remove the ones +it overlaps. + +Right-clicking between two adjacent numbers draws a line between +them, which you can use to remind yourself that you know those two +numbers are \e{not} covered by a single domino. Right-clicking again +removes the line. + + +\H{dominosa-parameters} \I{parameters, for Dominosa}Dominosa parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Maximum number on dominoes} + +\dd Controls the size of the puzzle, by controlling the size of the +set of dominoes used to make it. Dominoes with numbers going up to N +will give rise to an (N+2) \by (N+1) rectangle; so, in particular, +the default value of 6 gives an 8\by\.7 grid. + +\dt \e{Ensure unique solution} + +\dd Normally, Dominosa will make sure that the puzzles it presents +have only one solution. Puzzles with ambiguous sections can be more +difficult and sometimes more subtle, so if you like you can turn off +this feature. Also, finding \e{all} the possible solutions can be an +additional challenge for an advanced player. Turning off this option +can also speed up puzzle generation. + + \A{licence} \I{MIT licence}\ii{Licence} This software is \i{copyright} 2004-2005 Simon Tatham.