X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/3199a01b45fe16e540800fb73f69b4188d6e70ff..bb219ea101511fa3e7d1b3d3ded20e76310b2095:/mines.c diff --git a/mines.c b/mines.c index b9bb7c9..c9bae21 100644 --- a/mines.c +++ b/mines.c @@ -58,7 +58,7 @@ struct mine_layout { struct game_state { int w, h, n, dead, won; - int used_solve, just_used_solve; + int used_solve; struct mine_layout *layout; /* real mine positions */ signed char *grid; /* player knowledge */ /* @@ -2169,7 +2169,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) state->h = params->h; state->n = params->n; state->dead = state->won = FALSE; - state->used_solve = state->just_used_solve = FALSE; + state->used_solve = FALSE; wh = state->w * state->h; @@ -2274,7 +2274,6 @@ static game_state *dup_game(game_state *state) ret->dead = state->dead; ret->won = state->won; ret->used_solve = state->used_solve; - ret->just_used_solve = state->just_used_solve; ret->layout = state->layout; ret->layout->refcount++; ret->grid = snewn(ret->w * ret->h, signed char); @@ -2575,13 +2574,12 @@ static game_state *execute_move(game_state *from, char *move) ret->grid[yy*ret->w+xx] = v; } } - ret->used_solve = ret->just_used_solve = TRUE; + ret->used_solve = TRUE; ret->won = TRUE; return ret; } else { ret = dup_game(from); - ret->just_used_solve = FALSE; while (*move) { if (move[0] == 'F' && @@ -2638,7 +2636,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, ds->tilesize = tilesize; } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); @@ -3023,11 +3021,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_wants_statusbar(void) -{ - return TRUE; -} - static int game_timing_state(game_state *state, game_ui *ui) { if (state->dead || state->won || ui->completed || !state->layout->mines) @@ -3079,7 +3072,7 @@ const struct game thegame = { game_anim_length, game_flash_length, FALSE, FALSE, game_print_size, game_print, - game_wants_statusbar, + TRUE, /* wants_statusbar */ TRUE, game_timing_state, BUTTON_BEATS(LEFT_BUTTON, RIGHT_BUTTON), };