X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/301cd8c48591098aedcaa7abaa61e586ab4cdb8c..HEAD:/puzzles.but diff --git a/puzzles.but b/puzzles.but index a99f3a1..a676207 100644 --- a/puzzles.but +++ b/puzzles.but @@ -2984,11 +2984,13 @@ mirrors. Ghosts are the opposite way round: they can be seen in mirrors, but are invisible when looked at directly. Zombies are visible by any means. -Around the edge of the grid are written numbers, which indicate how -many monsters can be seen if you look into the grid along a row or -column starting from that position. (The diagonal mirrors are -reflective on both sides.) You are also told the total number of each -type of monster in the grid. +You are also told the total number of each type of monster in the +grid. Also around the edge of the grid are written numbers, which +indicate how many monsters can be seen if you look into the grid along +a row or column starting from that position. (The diagonal mirrors are +reflective on both sides. If your reflected line of sight crosses the +same monster more than once, the number will count it each time it is +visible, not just once.) This puzzle type was invented by David Millar, under the name \q{Haunted Mirror Maze}. See \k{janko-undead} for more details. @@ -2996,7 +2998,7 @@ This puzzle type was invented by David Millar, under the name Undead was contributed to this collection by Steffen Bauer. \B{janko-undead} -\W{http://www.janko.at/Raetsel/Spukschloss/index.htm} +\W{http://www.janko.at/Raetsel/Spukschloss/index.htm}\cw{http://www.janko.at/Raetsel/Spukschloss/index.htm} \H{undead-controls} \I{controls, for Undead}Undead controls @@ -3027,14 +3029,14 @@ All pencil marks in a square are erased when you left-click and type a monster letter, or when you left-click and press Space. Right-clicking and pressing space will also erase pencil marks. -As for Solo, the cursor keys can be used in conjunction with the digit +As for Solo, the cursor keys can be used in conjunction with the letter keys to place monsters or pencil marks. Use the cursor keys to move a highlight around the grid, and type a monster letter to enter it in the highlighted square. Pressing return toggles the highlight into a mode in which you can enter or remove pencil marks. If you prefer plain letters of the alphabet to cute monster pictures, -you can press A to toggle between showing the monsters as monsters or +you can press \q{A} to toggle between showing the monsters as monsters or showing them as letters. (All the actions described in \k{common-actions} are also available.) @@ -3052,13 +3054,60 @@ These parameters are available from the \q{Custom...} option on the \dd Controls the difficulty of the generated puzzle. +\C{unruly} \i{Unruly} + +\cfg{winhelp-topic}{games.unruly} + +You are given a grid of squares, which you must colour either black or +white. Some squares are provided as clues; the rest are left for you +to fill in. Each row and column must contain the same number of black +and white squares, and no row or column may contain three consecutive +squares of the same colour. + +This puzzle type was invented by Adolfo Zanellati, under the name +\q{Tohu wa Vohu}. See \k{janko-unruly} for more details. + +Unruly was contributed to this collection by Lennard Sprong. + +\B{janko-unruly} +\W{http://www.janko.at/Raetsel/Tohu-Wa-Vohu/index.htm}\cw{http://www.janko.at/Raetsel/Tohu-Wa-Vohu/index.htm} + +\H{unruly-controls} \I{controls, for Unruly}Unruly controls + +To play Unruly, click the mouse in a square to change its colour. +Left-clicking an empty square will turn it black, and right-clicking +will turn it white. Keep clicking the same button to cycle through the +three possible states for the square. If you middle-click in a square +it will be reset to empty. + +You can also use the cursor keys to move around the grid. Pressing the +return or space keys will turn an empty square black or white +respectively (and then cycle the colours in the same way as the mouse +buttons), and pressing Backspace will reset a square to empty. + +(All the actions described in \k{common-actions} are also available.) + +\H{unruly-parameters} \I{parameters, for Unruly}Unruly parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Width}, \e{Height} + +\dd Size of grid in squares. (Note that the rules of the game require +both the width and height to be even numbers.) + +\dt \e{Difficulty} + +\dd Controls the difficulty of the generated puzzle. + \A{licence} \I{MIT licence}\ii{Licence} This software is \i{copyright} 2004-2012 Simon Tatham. Portions copyright Richard Boulton, James Harvey, Mike Pinna, Jonas K\u00F6{oe}lker, Dariusz Olszewski, Michael Schierl, Lambros -Lambrou, Bernd Schmidt and Steffen Bauer. +Lambrou, Bernd Schmidt, Steffen Bauer and Lennard Sprong. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files