X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/3012ffcab8726e43ac702813f31feb3760abbfef..95c76d7c0c76081ab4f389aa1bb7667ee08c99eb:/puzzles.but?ds=sidebyside diff --git a/puzzles.but b/puzzles.but index 49fe280..f044670 100644 --- a/puzzles.but +++ b/puzzles.but @@ -24,7 +24,7 @@ This is a collection of small one-player puzzle games. -\copyright This manual is copyright 2004-5 Simon Tatham. All rights +\copyright This manual is copyright 2004-2006 Simon Tatham. All rights reserved. You may distribute this documentation under the MIT licence. See \k{licence} for the licence text in full. @@ -1807,20 +1807,11 @@ These parameters are available from the \q{Custom...} option on the \dd Size of grid in squares. -\dt \e{Recursion depth} - -\dd Determines how much guesswork and backtracking you will need to -do to solve the puzzle. When this is set to zero (as it is for all -of the \q{Easy} options in the menu), you should always be able to -deduce the state of an edge without having to guess. If you increase -it, you will have to guess more and more. - -\lcont{ - -Setting a high value for this option is liable to consume a lot of -CPU time and memory. Be warned! +\dt \e{Difficulty} -} +\dd Controls the difficulty of the generated puzzle. +\#{FIXME: what distinguishes Easy, Medium, and Hard? In particular, +when are backtracking/guesswork required, if ever?} \C{inertia} \i{Inertia}