X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/3012ffcab8726e43ac702813f31feb3760abbfef..2def1838dc5c580e0014f3b481e8db152efff5d8:/mines.c diff --git a/mines.c b/mines.c index c9bae21..e0e6eb0 100644 --- a/mines.c +++ b/mines.c @@ -22,6 +22,7 @@ enum { COL_1, COL_2, COL_3, COL_4, COL_5, COL_6, COL_7, COL_8, COL_MINE, COL_BANG, COL_CROSS, COL_FLAG, COL_FLAGBASE, COL_QUERY, COL_HIGHLIGHT, COL_LOWLIGHT, + COL_WRONGNUMBER, NCOLOURS }; @@ -2710,6 +2711,10 @@ static float *game_colours(frontend *fe, int *ncolours) ret[COL_LOWLIGHT * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 2.0 / 3.0; ret[COL_LOWLIGHT * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 2.0 / 3.0; + ret[COL_WRONGNUMBER * 3 + 0] = 1.0F; + ret[COL_WRONGNUMBER * 3 + 1] = 0.6F; + ret[COL_WRONGNUMBER * 3 + 2] = 0.6F; + *ncolours = NCOLOURS; return ret; } @@ -2814,6 +2819,10 @@ static void draw_tile(drawing *dr, game_drawstate *ds, * Exception is that for value 65 (mine we've just trodden * on), we clear the square to COL_BANG. */ + if (v & 32) { + bg = COL_WRONGNUMBER; + v &= ~32; + } draw_rect(dr, x, y, TILE_SIZE, TILE_SIZE, (v == 65 ? COL_BANG : bg == COL_BACKGROUND ? COL_BACKGROUND2 : bg)); @@ -2960,6 +2969,26 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, if (state->layout->mines && state->layout->mines[y*ds->w+x]) mines++; + if (v >= 0 && v <= 8) { + /* + * Count up the flags around this tile, and if + * there are too _many_, highlight the tile. + */ + int dx, dy, flags = 0; + + for (dy = -1; dy <= +1; dy++) + for (dx = -1; dx <= +1; dx++) { + int nx = x+dx, ny = y+dy; + if (nx >= 0 && nx < ds->w && + ny >= 0 && ny < ds->h && + state->grid[ny*ds->w+nx] == -1) + flags++; + } + + if (flags > v) + v |= 32; + } + if ((v == -2 || v == -3) && (abs(x-ui->hx) <= ui->hradius && abs(y-ui->hy) <= ui->hradius)) v -= 20;