X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/2f30b9e08c8393c28e7af9460ed6340c683a2c3d..07a54e524bde513e2cb7439dd2503556172f5ff5:/CHECKLST.txt diff --git a/CHECKLST.txt b/CHECKLST.txt index 7656c07..8b33943 100644 --- a/CHECKLST.txt +++ b/CHECKLST.txt @@ -8,15 +8,18 @@ Write the source file for the new puzzle (duhh). Create a .R file for it which: - defines a Recipe symbol for it if it requires auxiliary object - files + files (make sure the general Recipe symbol doesn't contain the + icon) - adds it to the `ALL' definition, to ensure it is compiled into the OS X binary - - adds it as a GTK build target - - adds it as a Windows build target + - adds it as a GTK build target, with the optional GTK icon + - adds it as a Windows build target, with the optional resource + file - adds auxiliary solver binaries if any - adds it to $(GAMES) in the GTK makefile, for `make install' - adds it to list.c for the OS X binary - - adds it to wingames.lst for the build system. + - adds it to wingames.lst along with a textual name, for the build + system and Windows installer. If the puzzle is by a new author, modify the copyright notice in LICENCE and in puzzles.but. (Also in index.html, but that's listed @@ -33,7 +36,12 @@ Make sure there's a Windows help topic name defined in puzzles.but, and that it's referenced by the help topic field in the game structure in the source file. -Add the new Unix binary name to the svn:ignore property. +Make sure the puzzle works on PocketPC. At the very least, check +that it specifies REQUIRE_RBUTTON and/or REQUIRE_NUMPAD as +appropriate; but better, actually test it on the emulator. + +Add the new Unix binary name, and the names of any auxiliary solver +binaries, to the svn:ignore property. Make a screenshot: - create an appropriate save file in `icons'