X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/2ac6d24e968232e9040ee0bca5e605b3a75e9c39..87871cf197134b1b88055371edcc4e35d660cce4:/fifteen.c diff --git a/fifteen.c b/fifteen.c index c29e9fe..e7a41ef 100644 --- a/fifteen.c +++ b/fifteen.c @@ -72,21 +72,17 @@ static game_params *dup_params(game_params *params) return ret; } -static game_params *decode_params(char const *string) +static void decode_params(game_params *ret, char const *string) { - game_params *ret = default_params(); - ret->w = ret->h = atoi(string); while (*string && isdigit(*string)) string++; if (*string == 'x') { string++; ret->h = atoi(string); } - - return ret; } -static char *encode_params(game_params *params) +static char *encode_params(game_params *params, int full) { char data[256]; @@ -154,8 +150,8 @@ static int perm_parity(int *perm, int n) return ret; } -static char *new_game_seed(game_params *params, random_state *rs, - game_aux_info **aux) +static char *new_game_desc(game_params *params, random_state *rs, + game_aux_info **aux, int interactive) { int gap, n, i, x; int x1, x2, p1, p2, parity; @@ -247,8 +243,8 @@ static char *new_game_seed(game_params *params, random_state *rs, } /* - * Now construct the game seed, by describing the tile array as - * a simple sequence of comma-separated integers. + * Now construct the game description, by describing the tile + * array as a simple sequence of comma-separated integers. */ ret = NULL; retlen = 0; @@ -275,14 +271,14 @@ static void game_free_aux_info(game_aux_info *aux) assert(!"Shouldn't happen"); } -static char *validate_seed(game_params *params, char *seed) +static char *validate_desc(game_params *params, char *desc) { char *p, *err; int i, area; int *used; area = params->w * params->h; - p = seed; + p = desc; err = NULL; used = snewn(area, int); @@ -326,7 +322,7 @@ static char *validate_seed(game_params *params, char *seed) return err; } -static game_state *new_game(game_params *params, char *seed) +static game_state *new_game(midend_data *me, game_params *params, char *desc) { game_state *state = snew(game_state); int i; @@ -338,7 +334,7 @@ static game_state *new_game(game_params *params, char *seed) state->tiles = snewn(state->n, int); state->gap_pos = 0; - p = seed; + p = desc; i = 0; for (i = 0; i < state->n; i++) { assert(*p); @@ -398,7 +394,7 @@ static game_state *solve_game(game_state *state, game_aux_info *aux, ret->tiles[i] = (i+1) % ret->n; ret->gap_pos = ret->n-1; ret->used_solve = ret->just_used_solve = TRUE; - ret->completed = ret->movecount; + ret->completed = ret->movecount = 1; return ret; } @@ -421,7 +417,7 @@ static char *game_text_format(game_state *state) */ maxlen = state->h * state->w * (col+1); - ret = snewn(maxlen, char); + ret = snewn(maxlen+1, char); p = ret; for (y = 0; y < state->h; y++) { @@ -460,6 +456,8 @@ static game_state *make_move(game_state *from, game_ui *ui, int gx, gy, dx, dy, ux, uy, up, p; game_state *ret; + button &= ~MOD_MASK; + gx = X(from, from->gap_pos); gy = Y(from, from->gap_pos); @@ -780,7 +778,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, } static float game_anim_length(game_state *oldstate, - game_state *newstate, int dir) + game_state *newstate, int dir, game_ui *ui) { if ((dir > 0 && newstate->just_used_solve) || (dir < 0 && oldstate->just_used_solve)) @@ -790,7 +788,7 @@ static float game_anim_length(game_state *oldstate, } static float game_flash_length(game_state *oldstate, - game_state *newstate, int dir) + game_state *newstate, int dir, game_ui *ui) { if (!oldstate->completed && newstate->completed && !oldstate->used_solve && !newstate->used_solve) @@ -804,6 +802,11 @@ static int game_wants_statusbar(void) return TRUE; } +static int game_timing_state(game_state *state) +{ + return TRUE; +} + #ifdef COMBINED #define thegame fifteen #endif @@ -818,9 +821,9 @@ const struct game thegame = { dup_params, TRUE, game_configure, custom_params, validate_params, - new_game_seed, + new_game_desc, game_free_aux_info, - validate_seed, + validate_desc, new_game, dup_game, free_game, @@ -837,4 +840,5 @@ const struct game thegame = { game_anim_length, game_flash_length, game_wants_statusbar, + FALSE, game_timing_state, };