X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/2ac6d24e968232e9040ee0bca5e605b3a75e9c39..209ab5a7857fecdaf484ef2f2dd19377aadc57d3:/nullgame.c diff --git a/nullgame.c b/nullgame.c index 6eb427c..92bdf32 100644 --- a/nullgame.c +++ b/nullgame.c @@ -59,16 +59,11 @@ static game_params *dup_params(game_params *params) return ret; } -static game_params *decode_params(char const *string) +static void decode_params(game_params *params, char const *string) { - game_params *ret = snew(game_params); - - ret->FIXME = 0; - - return ret; } -static char *encode_params(game_params *params) +static char *encode_params(game_params *params, int full) { return dupstr("FIXME"); } @@ -88,8 +83,8 @@ static char *validate_params(game_params *params) return NULL; } -static char *new_game_seed(game_params *params, random_state *rs, - game_aux_info **aux) +static char *new_game_desc(game_params *params, random_state *rs, + game_aux_info **aux, int interactive) { return dupstr("FIXME"); } @@ -99,12 +94,12 @@ static void game_free_aux_info(game_aux_info *aux) assert(!"Shouldn't happen"); } -static char *validate_seed(game_params *params, char *seed) +static char *validate_desc(game_params *params, char *desc) { return NULL; } -static game_state *new_game(game_params *params, char *seed) +static game_state *new_game(midend_data *me, game_params *params, char *desc) { game_state *state = snew(game_state); @@ -147,8 +142,17 @@ static void free_ui(game_ui *ui) { } -static game_state *make_move(game_state *from, game_ui *ui, int x, int y, - int button) +static void game_changed_state(game_ui *ui, game_state *oldstate, + game_state *newstate) +{ +} + +struct game_drawstate { + int FIXME; +}; + +static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, + int x, int y, int button) { return NULL; } @@ -157,11 +161,8 @@ static game_state *make_move(game_state *from, game_ui *ui, int x, int y, * Drawing routines. */ -struct game_drawstate { - int FIXME; -}; - -static void game_size(game_params *params, int *x, int *y) +static void game_size(game_params *params, game_drawstate *ds, + int *x, int *y, int expand) { *x = *y = 200; /* FIXME */ } @@ -204,13 +205,13 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, } static float game_anim_length(game_state *oldstate, game_state *newstate, - int dir) + int dir, game_ui *ui) { return 0.0F; } static float game_flash_length(game_state *oldstate, game_state *newstate, - int dir) + int dir, game_ui *ui) { return 0.0F; } @@ -220,6 +221,11 @@ static int game_wants_statusbar(void) return FALSE; } +static int game_timing_state(game_state *state) +{ + return TRUE; +} + #ifdef COMBINED #define thegame nullgame #endif @@ -234,9 +240,9 @@ const struct game thegame = { dup_params, FALSE, game_configure, custom_params, validate_params, - new_game_seed, + new_game_desc, game_free_aux_info, - validate_seed, + validate_desc, new_game, dup_game, free_game, @@ -244,6 +250,7 @@ const struct game thegame = { FALSE, game_text_format, new_ui, free_ui, + game_changed_state, make_move, game_size, game_colours, @@ -253,4 +260,6 @@ const struct game thegame = { game_anim_length, game_flash_length, game_wants_statusbar, + FALSE, game_timing_state, + 0, /* mouse_priorities */ };