X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/2705d3741495f136d9d092d873f9b1c803ba1d8f..a36cf974e5f9365e630cbec9382d6a6191790893:/loopy.c diff --git a/loopy.c b/loopy.c index 406c72f..69ddb56 100644 --- a/loopy.c +++ b/loopy.c @@ -683,13 +683,12 @@ static void print_board(const game_params *params, const char *board) #endif } -static char *new_fullyclued_board(game_params *params, random_state *rs) +static void add_full_clues(game_state *state, game_params *params, + random_state *rs) { char *clues; char *board; int i, j, a, b, c; - game_state s; - game_state *state = &s; int board_area = SQUARE_COUNT(params); int t; @@ -763,11 +762,7 @@ static char *new_fullyclued_board(game_params *params, random_state *rs) #define SCORE_DISTANCE 1 board = snewn(board_area, char); - clues = snewn(board_area, char); - - state->h = params->h; - state->w = params->w; - state->clues = clues; + clues = state->clues; /* Make a board */ memset(board, SQUARE_UNLIT, board_area); @@ -932,7 +927,6 @@ static char *new_fullyclued_board(game_params *params, random_state *rs) } sfree(board); - return clues; } static solver_state *solve_game_rec(const solver_state *sstate, int diff); @@ -1004,6 +998,7 @@ static char *new_game_desc(game_params *params, random_state *rs, state->h = params->h; state->w = params->w; + state->clues = snewn(SQUARE_COUNT(params), char); state->hl = snewn(HL_COUNT(params), char); state->vl = snewn(VL_COUNT(params), char); @@ -1019,7 +1014,7 @@ newboard_please: * preventing games smaller than 4x4 seems to stop this happening */ do { - state->clues = new_fullyclued_board(params, rs); + add_full_clues(state, params, rs); } while (!game_has_unique_soln(state, params->diff)); state_new = remove_clues(state, rs, params->diff); @@ -1210,8 +1205,14 @@ static char *encode_solve_move(const game_state *state) } } - /* No point in doing sums like that if they're going to be wrong */ - assert(strlen(ret) == (size_t)len); + /* + * Ensure we haven't overrun the buffer we allocated (which we + * really shouldn't have, since we computed its maximum size). + * Note that this assert is <= rather than ==, because the + * solver is permitted to produce an incomplete solution in + * which case the buffer will be only partially used. + */ + assert(strlen(ret) <= (size_t)len); return ret; } @@ -2363,7 +2364,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, ds->linewidth = max(1,tilesize/16); } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(4 * NCOLOURS, float); @@ -2640,11 +2641,6 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } -static int game_wants_statusbar(void) -{ - return FALSE; -} - static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -2751,7 +2747,7 @@ const struct game thegame = { game_anim_length, game_flash_length, TRUE, FALSE, game_print_size, game_print, - game_wants_statusbar, + FALSE, /* wants_statusbar */ FALSE, game_timing_state, 0, /* flags */ };