X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/2705d3741495f136d9d092d873f9b1c803ba1d8f..HEAD:/fifteen.c diff --git a/fifteen.c b/fifteen.c index 9519f1a..1a106e8 100644 --- a/fifteen.c +++ b/fifteen.c @@ -42,7 +42,6 @@ struct game_state { int *tiles; int gap_pos; int completed; - int just_used_solve; /* used to suppress undo animation */ int used_solve; /* used to suppress completion flash */ int movecount; }; @@ -58,6 +57,11 @@ static game_params *default_params(void) static int game_fetch_preset(int i, char **name, game_params **params) { + if (i == 0) { + *params = default_params(); + *name = dupstr("4x4"); + return TRUE; + } return FALSE; } @@ -345,7 +349,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) assert(state->tiles[state->gap_pos] == 0); state->completed = state->movecount = 0; - state->used_solve = state->just_used_solve = FALSE; + state->used_solve = FALSE; return state; } @@ -363,7 +367,6 @@ static game_state *dup_game(game_state *state) ret->completed = state->completed; ret->movecount = state->movecount; ret->used_solve = state->used_solve; - ret->just_used_solve = state->just_used_solve; return ret; } @@ -380,6 +383,11 @@ static char *solve_game(game_state *state, game_state *currstate, return dupstr("S"); } +static int game_can_format_as_text_now(game_params *params) +{ + return TRUE; +} + static char *game_text_format(game_state *state) { char *ret, *p, buf[80]; @@ -452,7 +460,7 @@ struct game_drawstate { int tilesize; }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, +static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, int x, int y, int button) { int gx, gy, dx, dy; @@ -509,7 +517,7 @@ static game_state *execute_move(game_state *from, char *move) for (i = 0; i < ret->n; i++) ret->tiles[i] = (i+1) % ret->n; ret->gap_pos = ret->n-1; - ret->used_solve = ret->just_used_solve = TRUE; + ret->used_solve = TRUE; ret->completed = ret->movecount = 1; return ret; @@ -533,7 +541,6 @@ static game_state *execute_move(game_state *from, char *move) up = C(from, ux, uy); ret = dup_game(from); - ret->just_used_solve = FALSE; /* zero this in a hurry */ ret->gap_pos = C(from, dx, dy); assert(ret->gap_pos >= 0 && ret->gap_pos < ret->n); @@ -580,7 +587,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, ds->tilesize = tilesize; } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); int i; @@ -810,11 +817,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, static float game_anim_length(game_state *oldstate, game_state *newstate, int dir, game_ui *ui) { - if ((dir > 0 && newstate->just_used_solve) || - (dir < 0 && oldstate->just_used_solve)) - return 0.0F; - else - return ANIM_TIME; + return ANIM_TIME; } static float game_flash_length(game_state *oldstate, @@ -827,9 +830,9 @@ static float game_flash_length(game_state *oldstate, return 0.0F; } -static int game_wants_statusbar(void) +static int game_status(game_state *state) { - return TRUE; + return state->completed ? +1 : 0; } static int game_timing_state(game_state *state, game_ui *ui) @@ -850,7 +853,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) #endif const struct game thegame = { - "Fifteen", "games.fifteen", + "Fifteen", "games.fifteen", "fifteen", default_params, game_fetch_preset, decode_params, @@ -865,7 +868,7 @@ const struct game thegame = { dup_game, free_game, TRUE, solve_game, - TRUE, game_text_format, + TRUE, game_can_format_as_text_now, game_text_format, new_ui, free_ui, encode_ui, @@ -880,8 +883,9 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_status, FALSE, FALSE, game_print_size, game_print, - game_wants_statusbar, + TRUE, /* wants_statusbar */ FALSE, game_timing_state, 0, /* flags */ };