X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/2705d3741495f136d9d092d873f9b1c803ba1d8f..9b185b04d84ce479f224700d1dc83497719e22df:/sixteen.c diff --git a/sixteen.c b/sixteen.c index fbed055..75751b9 100644 --- a/sixteen.c +++ b/sixteen.c @@ -44,7 +44,6 @@ struct game_state { int w, h, n; int *tiles; int completed; - int just_used_solve; /* used to suppress undo animation */ int used_solve; /* used to suppress completion flash */ int movecount, movetarget; int last_movement_sense; @@ -474,7 +473,7 @@ static game_state *new_game(midend *me, game_params *params, char *desc) state->completed = state->movecount = 0; state->movetarget = params->movetarget; - state->used_solve = state->just_used_solve = FALSE; + state->used_solve = FALSE; state->last_movement_sense = 0; return state; @@ -493,7 +492,6 @@ static game_state *dup_game(game_state *state) ret->movecount = state->movecount; ret->movetarget = state->movetarget; ret->used_solve = state->used_solve; - ret->just_used_solve = state->just_used_solve; ret->last_movement_sense = state->last_movement_sense; return ret; @@ -636,7 +634,7 @@ static game_state *execute_move(game_state *from, char *move) */ for (i = 0; i < ret->n; i++) ret->tiles[i] = i+1; - ret->used_solve = ret->just_used_solve = TRUE; + ret->used_solve = TRUE; ret->completed = ret->movecount = 1; return ret; @@ -654,7 +652,6 @@ static game_state *execute_move(game_state *from, char *move) return NULL; ret = dup_game(from); - ret->just_used_solve = FALSE; /* zero this in a hurry */ do { tx = (cx - dx + from->w) % from->w; @@ -702,7 +699,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, ds->tilesize = tilesize; } -static float *game_colours(frontend *fe, game_state *state, int *ncolours) +static float *game_colours(frontend *fe, int *ncolours) { float *ret = snewn(3 * NCOLOURS, float); int i; @@ -986,11 +983,7 @@ static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, static float game_anim_length(game_state *oldstate, game_state *newstate, int dir, game_ui *ui) { - if ((dir > 0 && newstate->just_used_solve) || - (dir < 0 && oldstate->just_used_solve)) - return 0.0F; - else - return ANIM_TIME; + return ANIM_TIME; } static float game_flash_length(game_state *oldstate, @@ -1003,11 +996,6 @@ static float game_flash_length(game_state *oldstate, return 0.0F; } -static int game_wants_statusbar(void) -{ - return TRUE; -} - static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -1057,7 +1045,7 @@ const struct game thegame = { game_anim_length, game_flash_length, FALSE, FALSE, game_print_size, game_print, - game_wants_statusbar, + TRUE, /* wants_statusbar */ FALSE, game_timing_state, 0, /* flags */ };