X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/2705d3741495f136d9d092d873f9b1c803ba1d8f..8266f3fccfd8621ac980d6209cbeac94e0a9c69b:/devel.but?ds=inline diff --git a/devel.but b/devel.but index 66413ec..8696c83 100644 --- a/devel.but +++ b/devel.but @@ -1104,7 +1104,7 @@ create a fresh drawstate. \S{backend-colours} \cw{colours()} -\c float *(*colours)(frontend *fe, game_state *state, int *ncolours); +\c float *(*colours)(frontend *fe, int *ncolours); This function is responsible for telling the front end what colours the puzzle will need to draw itself. @@ -1115,15 +1115,7 @@ array of three times that many \c{float}s, containing the red, green and blue components of each colour respectively as numbers in the range [0,1]. -It is passed a sample \c{game_state} in case it needs one, although -currently no puzzle does need this. (In fact, colours are not -reallocated when the game parameters change or a new game is -started, so you can't reliably use this \c{game_state} to allocate a -different number of colours depending on the game. It is probably -actually a mistake to rely on this parameter at all. I ought to -either remove it or fix it; probably the former.) - -The final parameter passed to this function is a front end handle. +The second parameter passed to this function is a front end handle. The only things it is permitted to do with this handle are to call the front-end function called \cw{frontend_default_colour()} (see \k{frontend-default-colour}) or the utility function called