X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/26dac64940f6186417944a9ec05b48dc2dee5238..a15e5ee340857b4763cede846a3fa52915f278cb:/tents.c diff --git a/tents.c b/tents.c index 134d44b..6cf406d 100644 --- a/tents.c +++ b/tents.c @@ -459,7 +459,7 @@ static int tents_solve(int w, int h, const char *grid, int *numbers, char *soln, struct solver_scratch *sc, int diff) { int x, y, d, i, j; - char *mrow, *mrow1, *mrow2, *trow, *trow1, *trow2; + char *mrow, *trow, *trow1, *trow2; /* * Set up solver data. @@ -746,8 +746,6 @@ static int tents_solve(int w, int h, const char *grid, int *numbers, * hasn't been set up yet. */ mrow = sc->mrows; - mrow1 = sc->mrows + len; - mrow2 = sc->mrows + 2*len; trow = sc->trows; trow1 = sc->trows + len; trow2 = sc->trows + 2*len; @@ -1210,6 +1208,10 @@ static char *validate_desc(game_params *params, char *desc) desc++; } + if (area < w * h + 1) + return "Not enough data to fill grid"; + else if (area > w * h + 1) + return "Too much data to fill grid"; for (i = 0; i < w+h; i++) { if (!*desc) @@ -1465,6 +1467,7 @@ static int drag_xform(game_ui *ui, int x, int y, int v) ymin = min(ui->dsy, ui->dey); ymax = max(ui->dsy, ui->dey); +#ifndef STYLUS_BASED /* * Left-dragging has no effect, so we treat a left-drag as a * single click on dsx,dsy. @@ -1473,6 +1476,7 @@ static int drag_xform(game_ui *ui, int x, int y, int v) xmin = xmax = ui->dsx; ymin = ymax = ui->dsy; } +#endif if (x < xmin || x > xmax || y < ymin || y > ymax) return v; /* no change outside drag area */ @@ -1485,11 +1489,18 @@ static int drag_xform(game_ui *ui, int x, int y, int v) * Results of a simple click. Left button sets blanks to * tents; right button sets blanks to non-tents; either * button clears a non-blank square. + * If stylus-based however, it loops instead. */ if (ui->drag_button == LEFT_BUTTON) +#ifdef STYLUS_BASED + v = (v == BLANK ? TENT : (v == TENT ? NONTENT : BLANK)); + else + v = (v == BLANK ? NONTENT : (v == NONTENT ? TENT : BLANK)); +#else v = (v == BLANK ? TENT : BLANK); else v = (v == BLANK ? NONTENT : BLANK); +#endif } else { /* * Results of a drag. Left-dragging has no effect. @@ -1499,7 +1510,11 @@ static int drag_xform(game_ui *ui, int x, int y, int v) if (ui->drag_button == RIGHT_BUTTON) v = (v == BLANK ? NONTENT : v); else +#ifdef STYLUS_BASED + v = (v == BLANK ? NONTENT : v); +#else /* do nothing */; +#endif } return v; @@ -2448,7 +2463,7 @@ static void int_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, * changed) the numbers. */ for (x = 0; x < w; x++) { - if (ds->numbersdrawn[x] != errors[w*h+x]) { + if (printing || ds->numbersdrawn[x] != errors[w*h+x]) { char buf[80]; draw_rect(dr, COORD(x), COORD(h)+1, TILESIZE, BRBORDER-1, COL_BACKGROUND); @@ -2457,11 +2472,12 @@ static void int_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, FONT_VARIABLE, TILESIZE/2, ALIGN_HCENTRE|ALIGN_VNORMAL, (errors[w*h+x] ? COL_ERROR : COL_GRID), buf); draw_update(dr, COORD(x), COORD(h)+1, TILESIZE, BRBORDER-1); - ds->numbersdrawn[x] = errors[w*h+x]; + if (!printing) + ds->numbersdrawn[x] = errors[w*h+x]; } } for (y = 0; y < h; y++) { - if (ds->numbersdrawn[w+y] != errors[w*h+w+y]) { + if (printing || ds->numbersdrawn[w+y] != errors[w*h+w+y]) { char buf[80]; draw_rect(dr, COORD(w)+1, COORD(y), BRBORDER-1, TILESIZE, COL_BACKGROUND); @@ -2470,7 +2486,8 @@ static void int_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, FONT_VARIABLE, TILESIZE/2, ALIGN_HRIGHT|ALIGN_VCENTRE, (errors[w*h+w+y] ? COL_ERROR : COL_GRID), buf); draw_update(dr, COORD(w)+1, COORD(y), BRBORDER-1, TILESIZE); - ds->numbersdrawn[w+y] = errors[w*h+w+y]; + if (!printing) + ds->numbersdrawn[w+y] = errors[w*h+w+y]; } } @@ -2505,6 +2522,11 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } +static int game_is_solved(game_state *state) +{ + return state->completed; +} + static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -2575,6 +2597,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_is_solved, TRUE, FALSE, game_print_size, game_print, FALSE, /* wants_statusbar */ FALSE, game_timing_state,