X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/26801d29c8305a5cb9bd3709909b1eeb896aa3e4..3af70dd4f3397d605fe59bddfd89baf95047ea7d:/puzzles.but?ds=sidebyside diff --git a/puzzles.but b/puzzles.but index 44bdb25..fa7ce1a 100644 --- a/puzzles.but +++ b/puzzles.but @@ -361,6 +361,15 @@ from the original Net window. } +\dt \e{Ensure unique solution} + +\dd Normally, Net will make sure that the puzzles it presents have +only one solution. Puzzles with ambiguous sections can be more +difficult and more subtle, so if you like you can turn off this +feature and risk having ambiguous puzzles. (Also, finding \e{all} +the possible solutions can be an additional challenge for an +advanced player.) + \C{cube} \i{Cube} \cfg{winhelp-topic}{games.cube} @@ -604,15 +613,23 @@ When a rectangle of the correct size is completed, it will be shaded. \H{rectangles-params} \I{parameters, for Rectangles}Rectangles parameters -The \q{Custom...} option on the \q{Type} menu offers you \e{Width} -and \e{Height} parameters, which are self-explanatory. +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Width}, \e{Height} + +\dd Size of grid, in squares. -\q{Expansion factor} is a mechanism for changing the type of grids -generated by the program. Some people prefer a grid containing a few -large rectangles to one containing many small ones. So you can ask +\dt \e{Expansion factor} + +\dd This is a mechanism for changing the type of grids generated by +the program. Some people prefer a grid containing a few large +rectangles to one containing many small ones. So you can ask Rectangles to essentially generate a \e{smaller} grid than the size you specified, and then to expand it by adding rows and columns. +\lcont{ + The default expansion factor of zero means that Rectangles will simply generate a grid of the size you ask for, and do nothing further. If you set an expansion factor of (say) 0.5, it means that @@ -627,6 +644,17 @@ and more intuitive playing style. If you set it \e{too} high, though, the game simply cannot generate more than a few rectangles to cover the entire grid, and the game becomes trivial. +} + +\dt \e{Ensure unique solution} + +\dd Normally, Rectangles will make sure that the puzzles it presents +have only one solution. Puzzles with ambiguous sections can be more +difficult and more subtle, so if you like you can turn off this +feature and risk having ambiguous puzzles. Also, finding \e{all} the +possible solutions can be an additional challenge for an advanced +player. Turning off this option can also speed up puzzle generation. + \C{netslide} \i{Netslide}