X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/2327c580e6c768ce9f9bfacecd9593cf7ed0359c..68fc254beda8c7ec5b6f738d4a3ef3f08ac5da57:/unequal.c diff --git a/unequal.c b/unequal.c index 8c56509..f21f579 100644 --- a/unequal.c +++ b/unequal.c @@ -98,10 +98,9 @@ struct game_state { #define TITLE(upper,title,func,lower) #title, #define ENCODE(upper,title,func,lower) #lower #define CONFIG(upper,title,func,lower) ":" #title -enum { DIFFLIST(ENUM) DIFF_IMPOSSIBLE = diff_impossible, DIFF_AMBIGUOUS = diff_ambiguous, DIFF_UNFINISHED = diff_unfinished }; +enum { DIFFLIST(ENUM) DIFFCOUNT, DIFF_IMPOSSIBLE = diff_impossible, DIFF_AMBIGUOUS = diff_ambiguous, DIFF_UNFINISHED = diff_unfinished }; static char const *const unequal_diffnames[] = { DIFFLIST(TITLE) }; static char const unequal_diffchars[] = DIFFLIST(ENCODE); -#define DIFFCOUNT lenof(unequal_diffchars) #define DIFFCONFIG DIFFLIST(CONFIG) #define DEFAULT_PRESET 0 @@ -1310,7 +1309,7 @@ static char *solve_game(game_state *state, game_state *currstate, if (!(solved->flags[r] & F_IMMUTABLE)) solved->nums[r] = 0; } - r = solver_state(solved, DIFFCOUNT); + r = solver_state(solved, DIFFCOUNT-1); /* always use full solver */ if (r > 0) ret = latin_desc(solved->nums, solved->order); free_game(solved); return ret; @@ -1602,8 +1601,21 @@ static void game_free_drawstate(drawing *dr, game_drawstate *ds) static void draw_gt(drawing *dr, int ox, int oy, int dx1, int dy1, int dx2, int dy2, int col) { - draw_line(dr, ox, oy, ox+dx1, oy+dy1, col); - draw_line(dr, ox+dx1, oy+dy1, ox+dx1+dx2, oy+dy1+dy2, col); + int coords[12]; + int xdx = (dx1+dx2 ? 0 : 1), xdy = (dx1+dx2 ? 1 : 0); + coords[0] = ox + xdx; + coords[1] = oy + xdy; + coords[2] = ox + xdx + dx1; + coords[3] = oy + xdy + dy1; + coords[4] = ox + xdx + dx1 + dx2; + coords[5] = oy + xdy + dy1 + dy2; + coords[6] = ox - xdx + dx1 + dx2; + coords[7] = oy - xdy + dy1 + dy2; + coords[8] = ox - xdx + dx1; + coords[9] = oy - xdy + dy1; + coords[10] = ox - xdx; + coords[11] = oy - xdy; + draw_polygon(dr, coords, 6, col, col); } static void draw_gts(drawing *dr, game_drawstate *ds, int ox, int oy, @@ -1889,7 +1901,7 @@ static void game_print(drawing *dr, game_state *state, int tilesize) FONT_VARIABLE, TILE_SIZE/2, ALIGN_VCENTRE | ALIGN_HCENTRE, ink, str); - if (ds->adjacent) + if (state->adjacent) draw_adjs(dr, ds, ox, oy, GRID(state, flags, x, y), ink); else draw_gts(dr, ds, ox, oy, GRID(state, flags, x, y), ink);