X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/209ab5a7857fecdaf484ef2f2dd19377aadc57d3..f467efadd6d03a2b7d3a7dfcd9ffa4a6eb144c5a:/puzzles.but diff --git a/puzzles.but b/puzzles.but index fd2da8f..42964ff 100644 --- a/puzzles.but +++ b/puzzles.but @@ -992,6 +992,136 @@ any points at all. With the alternative \q{(n-1)^2} system, regions of two squares score a point each, and larger regions score relatively more points. + +\C{flip} \i{Flip} + +\cfg{winhelp-topic}{games.flip} + +You have a grid of squares, some light and some dark. Your aim is to +light all the squares up at the same time. You can choose any square +and flip its state from light to dark or dark to light, but when you +do so, other squares around it change state as well. + +Each square contains a small diagram showing which other squares +change when you flip it. + +\H{flip-controls} \i{Flip controls} + +\IM{Flip controls} controls, for Flip +\IM{Flip controls} keys, for Flip +\IM{Flip controls} shortcuts (keyboard), for Flip + +Left-click in a square to flip it and its associated squares. + +If you use the \q{Solve} function on this game, it will mark some of +the squares in red. If you click once in every square with a red +mark, the game should be solved. (If you click in a square +\e{without} a red mark, a red mark will appear in it to indicate +that you will need to reverse that operation to reach the solution.) + +\H{flip-parameters} \I{parameters, for flip}Flip parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Width}, \e{Height} + +\dd Size of grid in squares. + +\dt \e{Shape type} + +\dd This control determines the shape of the region which is flipped +by clicking in any given square. The default setting, \q{Crosses}, +causes every square to flip itself and its four immediate neighbours +(or three or two if it's at an edge or corner). The other setting, +\q{Random}, causes a random shape to be chosen for every square, so +the game is different every time. + + +\C{guess} \i{Guess} + +\cfg{winhelp-topic}{games.guess} + +You have a set of coloured pegs, and have to reproduce a +predetermined sequence of them (chosen by the computer) within a +certain number of guesses. + +Each guess gets marked with the number of correctly-coloured pegs +in the correct places (in black), and also the number of +correctly-coloured pegs in the wrong places (in white). + +This game is also known (and marketed, by Hasbro, mainly) as +a board game \q{Mastermind}, with 6 colours, 4 pegs per row, and 10 guesses. +However, this version allows custom settings of number of colours +(up to 10), number of pegs per row, and number of guesses. + +Guess was contributed to this collection by James Harvey. + +\H{guess-controls} \i{Guess controls} + +\IM{Guess controls} controls, for Guess +\IM{Guess controls} keys, for Guess +\IM{Guess controls} shortcuts (keyboard), for Guess + +This game can be played with either the keyboard or the mouse. + +With the mouse, drag a peg from the tray on the left-hand side to its +required position in the current guess; pegs may also be dragged from +current and past guesses to copy them elsewhere. + +Right-clicking in the current guess adds a \q{hold} marker; pegs +that have hold markers will be automatically added to the next guess +after marking. + +Alternatively, with the keyboard, the up and down cursor keys can be +used to select a peg colour, the left and right keys to select a +peg position, and the space bar to place a peg of the selected colour +in the chosen position. \q{H} adds a hold marker. + +When the guess is complete, the feedback pegs will be highlighted; +clicking on these (or moving the peg cursor to them with the arrow keys +and pressing the space bar) will mark the current guess, copy any held pegs +to the next guess, and move the \q{current guess} marker. + +If you correctly position all the pegs the solution will be displayed +below; if you run out of guesses (or select \q{Solve...}) the solution +will also be revealed. + +\H{guess-parameters} \I{parameters, for guess}Guess parameters + +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. The default game matches the parameters for the +board game \q{Mastermind}. + +\dt \e{Colours} + +\dd Number of colours the solution is chosen from; from 2 to 10 +(more is harder). + +\dt \e{Pegs per guess} + +\dd Number of pegs per guess (more is harder). + +\dt \e{Guesses} + +\dd Number of guesses you have to find the solution in (fewer is harder). + +\dt \e{Allow blanks} + +\dd Allows blank pegs to be given as part of a guess (makes it easier, because +you know that those will never be counted as part of the solution). This +is turned off by default. + +Note that this doesn't allow blank pegs in the solution; if you really wanted +that, use one extra colour. + +\dt \e{Allow duplicates} + +\dd Allows the solution (and the guesses) to contain colours more than once; +this increases the search space (making things harder), and is turned on by +default. + + \A{licence} \I{MIT licence}\ii{Licence} This software is \i{copyright} 2004-2005 Simon Tatham.