X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/1fbb0680d5935d6217a1110f02756229a42f5fb2..390cfad8fccd779eef64566015d891efc7d98d15:/devel.but diff --git a/devel.but b/devel.but index 88ff947..4a91349 100644 --- a/devel.but +++ b/devel.but @@ -1104,7 +1104,7 @@ create a fresh drawstate. \S{backend-colours} \cw{colours()} -\c float *(*colours)(frontend *fe, game_state *state, int *ncolours); +\c float *(*colours)(frontend *fe, int *ncolours); This function is responsible for telling the front end what colours the puzzle will need to draw itself. @@ -1115,15 +1115,7 @@ array of three times that many \c{float}s, containing the red, green and blue components of each colour respectively as numbers in the range [0,1]. -It is passed a sample \c{game_state} in case it needs one, although -currently no puzzle does need this. (In fact, colours are not -reallocated when the game parameters change or a new game is -started, so you can't reliably use this \c{game_state} to allocate a -different number of colours depending on the game. It is probably -actually a mistake to rely on this parameter at all. I ought to -either remove it or fix it; probably the former.) - -The final parameter passed to this function is a front end handle. +The second parameter passed to this function is a front end handle. The only things it is permitted to do with this handle are to call the front-end function called \cw{frontend_default_colour()} (see \k{frontend-default-colour}) or the utility function called @@ -1166,8 +1158,7 @@ State changes as a result of a Restart operation are never animated; the mid-end will handle them internally and never consult this function at all. State changes as a result of Solve operations are also not animated by default, although you can change this for a -particular game by setting a flag in \c{mouse_priorities} -(\k{backend-mouse-priorities}). +particular game by setting a flag in \c{flags} (\k{backend-flags}). The function is also passed a pointer to the local \c{game_ui}. It may refer to information in here to help with its decision (see @@ -1407,16 +1398,12 @@ whether that should come with a newline or not.) \S{backend-wants-statusbar} \cw{wants_statusbar()} -\c int (*wants_statusbar)(void); +\c int wants_statusbar; -This function returns \cw{TRUE} if the puzzle has a use for a +This boolean field is set to \cw{TRUE} if the puzzle has a use for a textual status line (to display score, completion status, currently active tiles, etc). -(This should probably be a static boolean field rather than a -function. I don't remember why I did it this way. I probably ought -to change it.) - \S{backend-is-timed} \c{is_timed} \c int is_timed; @@ -1441,12 +1428,12 @@ the game was first completed (by setting a flag in freeze the timer thereafter so that the user can undo back through their solution process without altering their time. -\S{backend-mouse-priorities} \c{mouse_priorities} +\S{backend-flags} \c{flags} -\c int mouse_priorities; +\c int flags; -This field is badly named. It is in fact a generic flags word. It -consists of the bitwise OR of the following flags: +This field contains miscellaneous per-backend flags. It consists of +the bitwise OR of some combination of the following: \dt \cw{BUTTON_BEATS(x,y)} @@ -1876,6 +1863,11 @@ with the drawing API the property that it may only be called from within the back end redraw function, so this is as good a place as any to document it.) +The supplied text is filtered through the mid-end for optional +rewriting before being passed on to the front end; the mid-end will +prepend the current game time if the game is timed (and may in +future perform other rewriting if it seems like a good idea). + This function is for drawing only; it must never be called during printing. @@ -2081,7 +2073,7 @@ structure called \c{drawing_api}. Each of the functions takes a a more useful type. Thus, a drawing \e{object} (\c{drawing *)} suitable for passing to the back end redraw or printing functions is constructed by passing a \c{drawing_api} and a \cq{void *} to the -function \cw{drawing_init()} (see \k{drawing-init}). +function \cw{drawing_new()} (see \k{drawing-new}). \S{drawingapi-draw-text} \cw{draw_text()} @@ -2180,19 +2172,9 @@ called unless drawing is attempted. This function behaves exactly like the back end \cw{status_bar()} function; see \k{drawing-status-bar}. -Front ends implementing this function should not use the provided -text directly; they should call \cw{midend_rewrite_statusbar()} -(\k{midend-rewrite-statusbar}) to process it first. - -In a game which has a timer, this function is likely to be called -every time the timer goes off, i.e. many times a second. It is -therefore likely to be common that this function is called with -precisely the same text as the last time it was called. Front ends -may well wish to detect this common case and avoid bothering to do -anything. If they do, however, they \e{must} perform this check on -the value \e{returned} from \cw{midend_rewrite_statusbar()}, rather -than the value passed in to it (because the mid-end will frequently -update the status-bar timer without the back end's intervention). +Front ends implementing this function need not worry about it being +called repeatedly with the same text; the middleware code in +\cw{status_bar()} will take care of this. Implementations of this API which do not provide drawing services may define this function pointer to be \cw{NULL}; it will never be @@ -2364,15 +2346,23 @@ There are a small number of functions provided in \cw{drawing.c} which the front end needs to \e{call}, rather than helping to implement. They are described in this section. -\S{drawing-init} \cw{drawing_init()} +\S{drawing-new} \cw{drawing_new()} -\c drawing *drawing_init(const drawing_api *api, void *handle); +\c drawing *drawing_new(const drawing_api *api, midend *me, +\c void *handle); This function creates a drawing object. It is passed a \c{drawing_api}, which is a structure containing nothing but function pointers; and also a \cq{void *} handle. The handle is passed back to each function pointer when it is called. +The \c{midend} parameter is used for rewriting the status bar +contents: \cw{status_bar()} (see \k{drawing-status-bar}) has to call +a function in the mid-end which might rewrite the status bar text. +If the drawing object is to be used only for printing, or if the +game is known not to call \cw{status_bar()}, this parameter may be +\cw{NULL}. + \S{drawing-free} \cw{drawing_free()} \c void drawing_free(drawing *dr); @@ -2425,7 +2415,7 @@ calling back to functions such as \cw{activate_timer()} function \cw{colours()} (\k{backend-colours}). The parameters \c{drapi} and \c{drhandle} are passed to -\cw{drawing_init()} (\k{drawing-init}) to construct a drawing object +\cw{drawing_new()} (\k{drawing-new}) to construct a drawing object which will be passed to the back end function \cw{redraw()} (\k{backend-redraw}). Hence, all drawing-related function pointers defined in \c{drapi} can expect to be called with \c{drhandle} as @@ -2811,32 +2801,6 @@ The front end can expect its drawing API and/or \cw{activate_timer()} to be called from within a call to this function. -\H{midend-rewrite-statusbar} \cw{midend_rewrite_statusbar()} - -\c char *midend_rewrite_statusbar(midend *me, char *text); - -The front end should call this function from within -\cw{status_bar()} (\k{drawing-status-bar}). It should be passed the -string that was passed by the back end to \cw{status_bar()}; it will -return a dynamically allocated string adjusted by the mid-end. -(Specifically, adjusted to include the timer if the game is a timed -one.) The returned value should be placed in the actual status bar -in place of the input value. - -(This is a nasty piece of architecture; I apologise for it. It would -seem a lot more pleasant to have the back end pass its status bar -text to the mid-end, which in turn would rewrite it and pass it on -to the front end, so that each front end needed to do nothing -strange. The main reason why I haven't done this is because it means -the back end redraw function would need to be passed a mid-end -pointer \e{as well} as a front end pointer, which seemed like an -excessive proliferation of opaque handles. The only way to avoid -that proliferation would be to have all the drawing API functions -also gatewayed through the mid-end, and that seemed like an -excessive proliferation of wrapper functions. The current setup -isn't nice, but it has minimal impact and I'm unconvinced that any -of the other options are an improvement.) - \H{midend-serialise} \cw{midend_serialise()} \c void midend_serialise(midend *me,