X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/1f3ee4ee0f9443910671f5e57837fa5311000b21..50ffdfd857bd0c63aee91b2822a89a426f11acd3:/nullgame.c diff --git a/nullgame.c b/nullgame.c index bdf0e07..6463bf7 100644 --- a/nullgame.c +++ b/nullgame.c @@ -78,7 +78,7 @@ static game_params *custom_params(config_item *cfg) return NULL; } -static char *validate_params(game_params *params) +static char *validate_params(game_params *params, int full) { return NULL; } @@ -94,7 +94,7 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(midend_data *me, game_params *params, char *desc) +static game_state *new_game(midend *me, game_params *params, char *desc) { game_state *state = snew(game_state); @@ -177,8 +177,8 @@ static void game_compute_size(game_params *params, int tilesize, *x = *y = 10 * tilesize; /* FIXME */ } -static void game_set_size(game_drawstate *ds, game_params *params, - int tilesize) +static void game_set_size(drawing *dr, game_drawstate *ds, + game_params *params, int tilesize) { ds->tilesize = tilesize; } @@ -193,7 +193,7 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours) return ret; } -static game_drawstate *game_new_drawstate(game_state *state) +static game_drawstate *game_new_drawstate(drawing *dr, game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); @@ -203,12 +203,12 @@ static game_drawstate *game_new_drawstate(game_state *state) return ds; } -static void game_free_drawstate(game_drawstate *ds) +static void game_free_drawstate(drawing *dr, game_drawstate *ds) { sfree(ds); } -static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, +static void game_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, game_state *state, int dir, game_ui *ui, float animtime, float flashtime) { @@ -218,7 +218,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, * should start by drawing a big background-colour rectangle * covering the whole window. */ - draw_rect(fe, 0, 0, 10*ds->tilesize, 10*ds->tilesize, COL_BACKGROUND); + draw_rect(dr, 0, 0, 10*ds->tilesize, 10*ds->tilesize, COL_BACKGROUND); } static float game_anim_length(game_state *oldstate, game_state *newstate, @@ -238,11 +238,19 @@ static int game_wants_statusbar(void) return FALSE; } -static int game_timing_state(game_state *state) +static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; } +static void game_print_size(game_params *params, float *x, float *y) +{ +} + +static void game_print(drawing *dr, game_state *state, int tilesize) +{ +} + #ifdef COMBINED #define thegame nullgame #endif @@ -278,6 +286,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + FALSE, FALSE, game_print_size, game_print, game_wants_statusbar, FALSE, game_timing_state, 0, /* mouse_priorities */