X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/1e3e152de7cc491b63c5e351b5f603d307182b07..19937f86816c7e683d6130d928a02d148add6e3f:/nullgame.c diff --git a/nullgame.c b/nullgame.c index 92bdf32..212d5c2 100644 --- a/nullgame.c +++ b/nullgame.c @@ -78,22 +78,17 @@ static game_params *custom_params(config_item *cfg) return NULL; } -static char *validate_params(game_params *params) +static char *validate_params(game_params *params, int full) { return NULL; } static char *new_game_desc(game_params *params, random_state *rs, - game_aux_info **aux, int interactive) + char **aux, int interactive) { return dupstr("FIXME"); } -static void game_free_aux_info(game_aux_info *aux) -{ - assert(!"Shouldn't happen"); -} - static char *validate_desc(game_params *params, char *desc) { return NULL; @@ -122,8 +117,8 @@ static void free_game(game_state *state) sfree(state); } -static game_state *solve_game(game_state *state, game_aux_info *aux, - char **error) +static char *solve_game(game_state *state, game_state *currstate, + char *aux, char **error) { return NULL; } @@ -142,17 +137,32 @@ static void free_ui(game_ui *ui) { } +static char *encode_ui(game_ui *ui) +{ + return NULL; +} + +static void decode_ui(game_ui *ui, char *encoding) +{ +} + static void game_changed_state(game_ui *ui, game_state *oldstate, game_state *newstate) { } struct game_drawstate { + int tilesize; int FIXME; }; -static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, - int x, int y, int button) +static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, + int x, int y, int button) +{ + return NULL; +} + +static game_state *execute_move(game_state *state, char *move) { return NULL; } @@ -161,10 +171,16 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, * Drawing routines. */ -static void game_size(game_params *params, game_drawstate *ds, - int *x, int *y, int expand) +static void game_compute_size(game_params *params, int tilesize, + int *x, int *y) +{ + *x = *y = 10 * tilesize; /* FIXME */ +} + +static void game_set_size(game_drawstate *ds, game_params *params, + int tilesize) { - *x = *y = 200; /* FIXME */ + ds->tilesize = tilesize; } static float *game_colours(frontend *fe, game_state *state, int *ncolours) @@ -181,6 +197,7 @@ static game_drawstate *game_new_drawstate(game_state *state) { struct game_drawstate *ds = snew(struct game_drawstate); + ds->tilesize = 0; ds->FIXME = 0; return ds; @@ -201,7 +218,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, * should start by drawing a big background-colour rectangle * covering the whole window. */ - draw_rect(fe, 0, 0, 200, 200, COL_BACKGROUND); + draw_rect(fe, 0, 0, 10*ds->tilesize, 10*ds->tilesize, COL_BACKGROUND); } static float game_anim_length(game_state *oldstate, game_state *newstate, @@ -221,7 +238,7 @@ static int game_wants_statusbar(void) return FALSE; } -static int game_timing_state(game_state *state) +static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; } @@ -241,7 +258,6 @@ const struct game thegame = { FALSE, game_configure, custom_params, validate_params, new_game_desc, - game_free_aux_info, validate_desc, new_game, dup_game, @@ -250,9 +266,12 @@ const struct game thegame = { FALSE, game_text_format, new_ui, free_ui, + encode_ui, + decode_ui, game_changed_state, - make_move, - game_size, + interpret_move, + execute_move, + 20 /* FIXME */, game_compute_size, game_set_size, game_colours, game_new_drawstate, game_free_drawstate,