X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/1cea529f7dc604c05ae5d8a86c736e37fedd88aa..HEAD:/singles.c diff --git a/singles.c b/singles.c index ff75cfb..32449b6 100644 --- a/singles.c +++ b/singles.c @@ -630,7 +630,7 @@ static void solver_op_add(struct solver_state *ss, int x, int y, int op, const c } sop = &(ss->ops[ss->n_ops++]); sop->x = x; sop->y = y; sop->op = op; sop->desc = desc; - debug(("added solver op %s ('%s') at (%d,%d)", + debug(("added solver op %s ('%s') at (%d,%d)\n", op == BLACK ? "BLACK" : "CIRCLE", desc, x, y)); } @@ -641,7 +641,7 @@ static void solver_op_circle(game_state *state, struct solver_state *ss, if (!INGRID(state, x, y)) return; if (state->flags[i] & F_BLACK) { - debug(("... solver wants to add auto-circle on black (%d,%d)", x, y)); + debug(("... solver wants to add auto-circle on black (%d,%d)\n", x, y)); state->impossible = 1; return; } @@ -659,7 +659,7 @@ static void solver_op_blacken(game_state *state, struct solver_state *ss, if (!INGRID(state, x, y)) return; if (state->nums[i] != num) return; if (state->flags[i] & F_CIRCLE) { - debug(("... solver wants to add auto-black on circled(%d,%d)", x, y)); + debug(("... solver wants to add auto-black on circled(%d,%d)\n", x, y)); state->impossible = 1; return; } @@ -683,12 +683,12 @@ static int solver_ops_do(game_state *state, struct solver_state *ss) if (op.op == BLACK) { if (state->flags[i] & F_CIRCLE) { - debug(("Solver wants to blacken circled square (%d,%d)!", op.x, op.y)); + debug(("Solver wants to blacken circled square (%d,%d)!\n", op.x, op.y)); state->impossible = 1; return n_ops; } if (!(state->flags[i] & F_BLACK)) { - debug(("... solver adding black at (%d,%d): %s", op.x, op.y, op.desc)); + debug(("... solver adding black at (%d,%d): %s\n", op.x, op.y, op.desc)); #ifdef STANDALONE_SOLVER if (verbose) printf("Adding black at (%d,%d): %s\n", op.x, op.y, op.desc); @@ -703,12 +703,12 @@ static int solver_ops_do(game_state *state, struct solver_state *ss) } } else { if (state->flags[i] & F_BLACK) { - debug(("Solver wants to circle blackened square (%d,%d)!", op.x, op.y)); + debug(("Solver wants to circle blackened square (%d,%d)!\n", op.x, op.y)); state->impossible = 1; return n_ops; } if (!(state->flags[i] & F_CIRCLE)) { - debug(("... solver adding circle at (%d,%d): %s", op.x, op.y, op.desc)); + debug(("... solver adding circle at (%d,%d): %s\n", op.x, op.y, op.desc)); #ifdef STANDALONE_SOLVER if (verbose) printf("Adding circle at (%d,%d): %s\n", op.x, op.y, op.desc); @@ -835,7 +835,7 @@ static int solve_allblackbutone(game_state *state, struct solver_state *ss) solver_op_add(ss, ifree%state->w, ifree/state->w, CIRCLE, "CC/CE/QM: white cell with single non-black around it"); else { - debug(("White cell with no escape at (%d,%d)", x, y)); + debug(("White cell with no escape at (%d,%d)\n", x, y)); state->impossible = 1; return 0; } @@ -941,9 +941,9 @@ static void solve_offsetpair_pair(game_state *state, struct solver_state *ss, if (an == dn) { /* We have a match; so (WLOG) the 'A' marked above are at * (x1,y1) and (x2,y2), and the 'B' are at (ax,ay) and (dx,dy). */ - debug(("Found offset-pair: %d at (%d,%d) and (%d,%d)", + debug(("Found offset-pair: %d at (%d,%d) and (%d,%d)\n", state->nums[y1*w + x1], x1, y1, x2, y2)); - debug((" and: %d at (%d,%d) and (%d,%d)", + debug((" and: %d at (%d,%d) and (%d,%d)\n", an, ax, ay, dx[d], dy[d])); xd = dx[d] - x2; yd = dy[d] - y2; @@ -997,7 +997,7 @@ static int solve_hassinglewhiteregion(game_state *state, struct solver_state *ss state->flags[i] &= ~F_SCRATCH; } if (lwhite == -1) { - debug(("solve_hassinglewhite: no white squares found!")); + debug(("solve_hassinglewhite: no white squares found!\n")); state->impossible = 1; return 0; } @@ -1056,7 +1056,7 @@ static int solve_removesplits(game_state *state, struct solver_state *ss) int i, x, y, n_ops = ss->n_ops; if (!solve_hassinglewhiteregion(state, ss)) { - debug(("solve_removesplits: white region is not contiguous at start!")); + debug(("solve_removesplits: white region is not contiguous at start!\n")); state->impossible = 1; return 0; } @@ -1242,7 +1242,7 @@ static int new_game_is_good(game_params *params, } if (sret <= 0 || sret_easy > 0) { - debug(("Generated puzzle %s at chosen difficulty %s", + debug(("Generated puzzle %s at chosen difficulty %s\n", sret <= 0 ? "insoluble" : "too easy", singles_diffnames[params->diff])); return 0; @@ -1306,7 +1306,7 @@ static char *new_game_desc(game_params *params, random_state *rs, generate: ss->n_ops = 0; - debug(("Starting game generation, size %dx%d", w, h)); + debug(("Starting game generation, size %dx%d\n", w, h)); memset(state->flags, 0, state->n*sizeof(unsigned int)); @@ -1326,7 +1326,7 @@ generate: for (j = 0; j < state->n; j++) { i = scratch[j]; if ((state->flags[i] & F_CIRCLE) || (state->flags[i] & F_BLACK)) { - debug(("generator skipping (%d,%d): %s", i%w, i/w, + debug(("generator skipping (%d,%d): %s\n", i%w, i/w, (state->flags[i] & F_CIRCLE) ? "CIRCLE" : "BLACK")); continue; /* solver knows this must be one or the other already. */ } @@ -1343,7 +1343,7 @@ generate: solver_ops_do(state, ss); if (state->impossible) { - debug(("generator made impossible, restarting...")); + debug(("generator made impossible, restarting...\n")); goto generate; } } @@ -1382,10 +1382,10 @@ randomise: !new_game_is_good(params, state, tosolve)) { ntries++; if (ntries > MAXTRIES) { - debug(("Ran out of randomisation attempts, re-generating.")); + debug(("Ran out of randomisation attempts, re-generating.\n")); goto generate; } - debug(("Re-randomising numbers under black squares.")); + debug(("Re-randomising numbers under black squares.\n")); goto randomise; } @@ -1471,7 +1471,7 @@ struct game_drawstate { unsigned int *flags; }; -static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, +static char *interpret_move(game_state *state, game_ui *ui, const game_drawstate *ds, int mx, int my, int button) { char buf[80], c; @@ -1527,7 +1527,7 @@ static game_state *execute_move(game_state *state, char *move) game_state *ret = dup_game(state); int x, y, i, n; - debug(("move: %s", move)); + debug(("move: %s\n", move)); while (*move) { char c = *move;