X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/1cea529f7dc604c05ae5d8a86c736e37fedd88aa..758fa9c36f68f6967f103169814c77070c99fed1:/puzzles.h diff --git a/puzzles.h b/puzzles.h index 593fd38..48b5b1a 100644 --- a/puzzles.h +++ b/puzzles.h @@ -348,6 +348,43 @@ void dsf_merge(int *dsf, int v1, int v2); void dsf_init(int *dsf, int len); /* + * tdq.c + */ + +/* + * Data structure implementing a 'to-do queue', a simple + * de-duplicating to-do list mechanism. + * + * Specification: a tdq is a queue which can hold integers from 0 to + * n-1, where n was some constant specified at tdq creation time. No + * integer may appear in the queue's current contents more than once; + * an attempt to add an already-present integer again will do nothing, + * so that that integer is removed from the queue at the position + * where it was _first_ inserted. The add and remove operations take + * constant time. + * + * The idea is that you might use this in applications like solvers: + * keep a tdq listing the indices of grid squares that you currently + * need to process in some way. Whenever you modify a square in a way + * that will require you to re-scan its neighbours, add them to the + * list with tdq_add; meanwhile you're constantly taking elements off + * the list when you need another square to process. In solvers where + * deductions are mostly localised, this should prevent repeated + * O(N^2) loops over the whole grid looking for something to do. (But + * if only _most_ of the deductions are localised, then you should + * respond to an empty to-do list by re-adding everything using + * tdq_fill, so _then_ you rescan the whole grid looking for newly + * enabled non-local deductions. Only if you've done that and emptied + * the list again finding nothing new to do are you actually done.) + */ +typedef struct tdq tdq; +tdq *tdq_new(int n); +void tdq_free(tdq *tdq); +void tdq_add(tdq *tdq, int k); +int tdq_remove(tdq *tdq); /* returns -1 if nothing available */ +void tdq_fill(tdq *tdq); /* add everything to the tdq at once */ + +/* * laydomino.c */ int *domino_layout(int w, int h, random_state *rs);