X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/1b470bcfd0bfbf00fcd7d1639c1b887e209869ff..e490a96e52c1634be230e34ddb5e0fe8fb666a59:/CHECKLST.txt diff --git a/CHECKLST.txt b/CHECKLST.txt index 8d24866..38dd16c 100644 --- a/CHECKLST.txt +++ b/CHECKLST.txt @@ -6,16 +6,20 @@ Things to remember when adding a new puzzle Write the source file for the new puzzle (duhh). -Write a section in print.py, if applicable. - Add it to Recipe in _four_ places: - the `ALL' definition, to ensure it is compiled into the OS X binary - as a GTK build target - as a Windows build target - in the Unix `make install' section at the bottom. +If the puzzle is by a new author, modify the copyright notice in +LICENCE and in puzzles.but. (Also in index.html, but that's listed +below under website changes.) + Add it to list.c so that the OS X binary will be able to select it -from the menus. +from the menus. (Also, double-check that the game structure name in +the source file has been renamed from `nullgame'. Actually compiling +it on OS X would be a good way to check this, if convenient.) Add a documentation section in puzzles.but. @@ -30,6 +34,8 @@ Don't forget to `svn add' the new source file before checkin! Put the puzzle on the web: - make a screenshot - add an entry in the puzzles list in index.html + - adjust the copyright in index.html if the puzzle is by a new + author - add a link to the Windows binary - make sure the Windows binary link points at the right binary, not the wrong one!