X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/1b470bcfd0bfbf00fcd7d1639c1b887e209869ff..c5e949657127f3c752cdc693cb71636711d9ecb1:/CHECKLST.txt diff --git a/CHECKLST.txt b/CHECKLST.txt index 8d24866..8b33943 100644 --- a/CHECKLST.txt +++ b/CHECKLST.txt @@ -6,16 +6,29 @@ Things to remember when adding a new puzzle Write the source file for the new puzzle (duhh). -Write a section in print.py, if applicable. +Create a .R file for it which: + - defines a Recipe symbol for it if it requires auxiliary object + files (make sure the general Recipe symbol doesn't contain the + icon) + - adds it to the `ALL' definition, to ensure it is compiled into + the OS X binary + - adds it as a GTK build target, with the optional GTK icon + - adds it as a Windows build target, with the optional resource + file + - adds auxiliary solver binaries if any + - adds it to $(GAMES) in the GTK makefile, for `make install' + - adds it to list.c for the OS X binary + - adds it to wingames.lst along with a textual name, for the build + system and Windows installer. -Add it to Recipe in _four_ places: - - the `ALL' definition, to ensure it is compiled into the OS X binary - - as a GTK build target - - as a Windows build target - - in the Unix `make install' section at the bottom. +If the puzzle is by a new author, modify the copyright notice in +LICENCE and in puzzles.but. (Also in index.html, but that's listed +below under website changes.) -Add it to list.c so that the OS X binary will be able to select it -from the menus. +Double-check that the game structure name in the source file has +been renamed from `nullgame', so that it'll work on OS X. Actually +compiling it on OS X would be a good way to check this, if +convenient. Add a documentation section in puzzles.but. @@ -23,19 +36,32 @@ Make sure there's a Windows help topic name defined in puzzles.but, and that it's referenced by the help topic field in the game structure in the source file. -Add the new Unix binary name to the svn:ignore property. +Make sure the puzzle works on PocketPC. At the very least, check +that it specifies REQUIRE_RBUTTON and/or REQUIRE_NUMPAD as +appropriate; but better, actually test it on the emulator. -Don't forget to `svn add' the new source file before checkin! +Add the new Unix binary name, and the names of any auxiliary solver +binaries, to the svn:ignore property. + +Make a screenshot: + - create an appropriate save file in `icons' + - add the puzzle name to icons/Makefile + - set up a REDO property in icons/Makefile if desired + +Don't forget to `svn add' the new source file, the new .R file and +the save file in `icons', and any other new files that might have +been involved. + +Check in! Put the puzzle on the web: - - make a screenshot + - run puzzlesnap first + - make sure the screenshot and Windows binary have arrived in the + www directory - add an entry in the puzzles list in index.html - - add a link to the Windows binary - - make sure the Windows binary link points at the right binary, not - the wrong one! - - run puzzlesnap + - adjust the copyright in index.html if the puzzle is by a new + author - test that the binary link and the docs link work - run webupdate - test again - - `svn add' the binary symlink and the screenshot - - check in the website changes (screenshot, symlink, index.html) + - check in the change to index.html