X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/19f243063515d14b1d97e234b86340649f2c47bc..84cf18f701885475a025e3350492bbffcc201113:/fifteen.c diff --git a/fifteen.c b/fifteen.c index 4b37dd7..d8ba3b0 100644 --- a/fifteen.c +++ b/fifteen.c @@ -11,7 +11,8 @@ #include "puzzles.h" -#define TILE_SIZE 48 +#define PREFERRED_TILE_SIZE 48 +#define TILE_SIZE (ds->tilesize) #define BORDER (TILE_SIZE / 2) #define HIGHLIGHT_WIDTH (TILE_SIZE / 20) #define COORD(x) ( (x) * TILE_SIZE + BORDER ) @@ -130,7 +131,7 @@ static game_params *custom_params(config_item *cfg) static char *validate_params(game_params *params) { - if (params->w < 2 && params->h < 2) + if (params->w < 2 || params->h < 2) return "Width and height must both be at least two"; return NULL; @@ -374,11 +375,12 @@ static game_state *dup_game(game_state *state) static void free_game(game_state *state) { + sfree(state->tiles); sfree(state); } -static game_state *solve_game(game_state *state, game_aux_info *aux, - char **error) +static game_state *solve_game(game_state *state, game_state *currstate, + game_aux_info *aux, char **error) { game_state *ret = dup_game(state); int i; @@ -450,6 +452,18 @@ static void free_ui(game_ui *ui) { } +static void game_changed_state(game_ui *ui, game_state *oldstate, + game_state *newstate) +{ +} + +struct game_drawstate { + int started; + int w, h, bgcolour; + int *tiles; + int tilesize; +}; + static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, int x, int y, int button) { int gx, gy, dx, dy, ux, uy, up, p; @@ -521,14 +535,23 @@ static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, * Drawing routines. */ -struct game_drawstate { - int started; - int w, h, bgcolour; - int *tiles; -}; - -static void game_size(game_params *params, int *x, int *y) +static void game_size(game_params *params, game_drawstate *ds, + int *x, int *y, int expand) { + int tsx, tsy, ts; + /* + * Each window dimension equals the tile size times one more + * than the grid dimension (the border is half the width of the + * tiles). + */ + tsx = *x / (params->w + 1); + tsy = *y / (params->h + 1); + ts = min(tsx, tsy); + if (expand) + ds->tilesize = ts; + else + ds->tilesize = min(ts, PREFERRED_TILE_SIZE); + *x = TILE_SIZE * params->w + 2 * BORDER; *y = TILE_SIZE * params->h + 2 * BORDER; } @@ -574,6 +597,7 @@ static game_drawstate *game_new_drawstate(game_state *state) ds->h = state->h; ds->bgcolour = COL_BACKGROUND; ds->tiles = snewn(ds->w*ds->h, int); + ds->tilesize = 0; /* haven't decided yet */ for (i = 0; i < ds->w*ds->h; i++) ds->tiles[i] = -1; @@ -586,8 +610,8 @@ static void game_free_drawstate(game_drawstate *ds) sfree(ds); } -static void draw_tile(frontend *fe, game_state *state, int x, int y, - int tile, int flash_colour) +static void draw_tile(frontend *fe, game_drawstate *ds, game_state *state, + int x, int y, int tile, int flash_colour) { if (tile == 0) { draw_rect(fe, x, y, TILE_SIZE, TILE_SIZE, @@ -748,7 +772,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, y = COORD(Y(state, i)); } - draw_tile(fe, state, x, y, t, bgcolour); + draw_tile(fe, ds, state, x, y, t, bgcolour); } ds->tiles[i] = t0; } @@ -834,6 +858,7 @@ const struct game thegame = { TRUE, game_text_format, new_ui, free_ui, + game_changed_state, make_move, game_size, game_colours,