X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/149255d7ed0f808783624fcaaf8c3449cf99c851..3938499711227354698c84c7d5b36b8c606ea3c3:/puzzles.but diff --git a/puzzles.but b/puzzles.but index 5bee392..762baff 100644 --- a/puzzles.but +++ b/puzzles.but @@ -2078,7 +2078,7 @@ tightly-packed islands. \cfg{winhelp-topic}{games.unequal} You have a square grid; each square may contain a digit from 1 to -the size of the grid, and some squares have greater-signs between +the size of the grid, and some squares have greater-than signs between them. Your aim is to fully populate the grid with numbers such that: \b Each row contains only one occurrence of each digit @@ -2087,11 +2087,11 @@ them. Your aim is to fully populate the grid with numbers such that: \b All the greater-than signs are satisfied. -In 'Trivial' mode, there are no greater-than signs; the puzzle is -to solve the latin square only. +In \q{Trivial} mode, there are no greater-than signs; the puzzle is +to solve the \i{Latin square} only. At the time of writing, this puzzle is appearing in the Guardian -weekly under the name 'Futoshiki'. +weekly under the name \q{\i{Futoshiki}}. Unequal was contributed to this collection by James Harvey. @@ -2136,10 +2136,11 @@ These parameters are available from the \q{Custom...} option on the \dt \e{Difficulty} -\dd Controls the difficulty of the generated puzzle. At Trivial level, -there are no greater-than signs (the puzzle is to solve the latin -square only); at Tricky level, some recursion may be required (but the -solutions should always be unique). +\dd Controls the difficulty of the generated puzzle. At Trivial +level, there are no greater-than signs (the puzzle is to solve the +Latin square only); at Recursive level backtracking will be required +(but the solution should still be unique); the levels in between +require increasingly complex reasoning to avoid having to backtrack. \A{licence} \I{MIT licence}\ii{Licence}