X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/11d31eb99ed1bf0b51153a71e0a339168ae982a6..71a0832be233dd2364c6ba14f5df6c195bcf6c48:/mines.c diff --git a/mines.c b/mines.c index 6ecdc95..d1ca4ff 100644 --- a/mines.c +++ b/mines.c @@ -2,13 +2,6 @@ * mines.c: Minesweeper clone with sophisticated grid generation. * * Still TODO: - * - * - possibly disable undo? Or alternatively mark game states as - * `cheated', although that's horrid. - * + OK. Rather than _disabling_ undo, we have a hook callable - * in the game backend which is called before we do an undo. - * That hook can talk to the game_ui and set the cheated flag, - * and then make_move can avoid setting the `won' flag after that. * * - think about configurably supporting question marks. Once, * that is, we've thought about configurability in general!