X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/11c42b81eb5192c74fa1753c54f7add1bd73f66a..e703d6564f972a2786d7e8cb5f7c3996e31de11f:/galaxies.c diff --git a/galaxies.c b/galaxies.c index 9e4f4fd..e1bc5b5 100644 --- a/galaxies.c +++ b/galaxies.c @@ -298,8 +298,8 @@ static void add_assoc(game_state *state, space *tile, space *dot) { tile->dotx = dot->x; tile->doty = dot->y; dot->nassoc++; - debug(("add_assoc sp %d %d --> dot %d,%d, new nassoc %d.\n", - tile->x, tile->y, dot->x, dot->y, dot->nassoc)); + /*debug(("add_assoc sp %d %d --> dot %d,%d, new nassoc %d.\n", + tile->x, tile->y, dot->x, dot->y, dot->nassoc));*/ } static struct space *sp2dot(game_state *state, int x, int y) @@ -2075,7 +2075,7 @@ static void game_changed_state(game_ui *ui, game_state *oldstate, #define PREFERRED_TILE_SIZE 32 #define TILE_SIZE (ds->tilesize) #define DOT_SIZE (TILE_SIZE / 4) -#define EDGE_THICKNESS (TILE_SIZE / 16) +#define EDGE_THICKNESS (max(TILE_SIZE / 16, 2)) #define BORDER TILE_SIZE #define COORD(x) ( (x) * TILE_SIZE + BORDER ) @@ -2197,14 +2197,10 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, int px, py; struct space *sp, *dot; - if (button == 'H' || button == 'h' || - button == 'S' || button == 's') { + if (button == 'H' || button == 'h') { char *ret; game_state *tmp = dup_game(state); - if (button == 'H' || button == 'h') - solver_obvious(tmp); - else - solver_state(tmp, DIFF_UNREASONABLE-1); + solver_obvious(tmp); ret = diff_game(state, tmp, 0); free_game(tmp); return ret; @@ -2245,8 +2241,8 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds, * Found a dot. Begin a drag from it. */ dot = &SPACE(state, px1, py1); - ui->srcx = px; - ui->srcy = py; + ui->srcx = px1; + ui->srcy = py1; goto done; /* multi-level break */ } } @@ -2594,6 +2590,7 @@ static game_state *execute_move(game_state *state, char *move) #endif } else if (c == 'S') { move++; + ret->used_solve = 1; } else goto badmove; @@ -3230,11 +3227,11 @@ const struct game thegame = { FALSE, FALSE, NULL, NULL, TRUE, /* wants_statusbar */ #else - TRUE, TRUE, game_print_size, game_print, + TRUE, FALSE, game_print_size, game_print, FALSE, /* wants_statusbar */ #endif FALSE, game_timing_state, - 0, /* flags */ + REQUIRE_RBUTTON, /* flags */ }; #ifdef STANDALONE_SOLVER