X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/1185e3c5eaf5a0ac405e14939e7ee818914e0701..97c44af328d9279dddd513001ff7c7d22c001c3c:/puzzles.but diff --git a/puzzles.but b/puzzles.but index 17bf476..fa7ce1a 100644 --- a/puzzles.but +++ b/puzzles.but @@ -90,18 +90,18 @@ menu}\q{Edit} menus instead.) \dd Starts a new game, with a random initial state. -\dt \ii\e{Restart game} (\q{R}) +\dt \ii\e{Restart game} -\dd Resets the current game to its initial state. Undo is lost. +\dd Resets the current game to its initial state. (This can be undone.) \dt \ii\e{Undo} (\q{U}, Ctrl+\q{Z}, Ctrl+\q{_}) \dd Undoes a single move. (You can undo moves back to the start of the -game.) +session.) -\dt \ii\e{Redo} (Ctrl+\q{R}) +\dt \ii\e{Redo} (\q{R}, Ctrl+\q{R}) -\dd Redoes a previous undone move. +\dd Redoes a previously undone move. \dt \ii\e{Copy} @@ -361,6 +361,15 @@ from the original Net window. } +\dt \e{Ensure unique solution} + +\dd Normally, Net will make sure that the puzzles it presents have +only one solution. Puzzles with ambiguous sections can be more +difficult and more subtle, so if you like you can turn off this +feature and risk having ambiguous puzzles. (Also, finding \e{all} +the possible solutions can be an additional challenge for an +advanced player.) + \C{cube} \i{Cube} \cfg{winhelp-topic}{games.cube} @@ -578,13 +587,13 @@ numbered square, and (b) the area of each rectangle is equal to the number written in its numbered square. Credit for this game goes to the Japanese puzzle magazine \i{Nikoli} -\k{nikoli-rect}; I've also seen a Palm implementation at \i{Puzzle Palace} -\k{puzzle-palace-rect}. Unlike Puzzle Palace's implementation, my version -automatically generates random grids of any size you like. The quality -of puzzle design is therefore not quite as good as hand-crafted -puzzles would be (in particular, a unique solution cannot be -guaranteed), but on the plus side you get an inexhaustible supply of -puzzles tailored to your own specification. +\k{nikoli-rect}; I've also seen a Palm implementation at \i{Puzzle +Palace} \k{puzzle-palace-rect}. Unlike Puzzle Palace's +implementation, my version automatically generates random grids of +any size you like. The quality of puzzle design is therefore not +quite as good as hand-crafted puzzles would be, but on the plus side +you get an inexhaustible supply of puzzles tailored to your own +specification. \B{nikoli-rect} \W{http://www.nikoli.co.jp/puzzles/7/index_text-e.htm}\cw{http://www.nikoli.co.jp/puzzles/7/index_text-e.htm} @@ -604,15 +613,23 @@ When a rectangle of the correct size is completed, it will be shaded. \H{rectangles-params} \I{parameters, for Rectangles}Rectangles parameters -The \q{Custom...} option on the \q{Type} menu offers you \e{Width} -and \e{Height} parameters, which are self-explanatory. +These parameters are available from the \q{Custom...} option on the +\q{Type} menu. + +\dt \e{Width}, \e{Height} + +\dd Size of grid, in squares. -\q{Expansion factor} is a mechanism for changing the type of grids -generated by the program. Some people prefer a grid containing a few -large rectangles to one containing many small ones. So you can ask +\dt \e{Expansion factor} + +\dd This is a mechanism for changing the type of grids generated by +the program. Some people prefer a grid containing a few large +rectangles to one containing many small ones. So you can ask Rectangles to essentially generate a \e{smaller} grid than the size you specified, and then to expand it by adding rows and columns. +\lcont{ + The default expansion factor of zero means that Rectangles will simply generate a grid of the size you ask for, and do nothing further. If you set an expansion factor of (say) 0.5, it means that @@ -627,6 +644,17 @@ and more intuitive playing style. If you set it \e{too} high, though, the game simply cannot generate more than a few rectangles to cover the entire grid, and the game becomes trivial. +} + +\dt \e{Ensure unique solution} + +\dd Normally, Rectangles will make sure that the puzzles it presents +have only one solution. Puzzles with ambiguous sections can be more +difficult and more subtle, so if you like you can turn off this +feature and risk having ambiguous puzzles. Also, finding \e{all} the +possible solutions can be an additional challenge for an advanced +player. Turning off this option can also speed up puzzle generation. + \C{netslide} \i{Netslide}