X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/1185e3c5eaf5a0ac405e14939e7ee818914e0701..93b1da3d0f613d616b930419354558365847bc7d:/fifteen.c?ds=sidebyside diff --git a/fifteen.c b/fifteen.c index 9d138b1..6749093 100644 --- a/fifteen.c +++ b/fifteen.c @@ -151,7 +151,7 @@ static int perm_parity(int *perm, int n) } static char *new_game_desc(game_params *params, random_state *rs, - game_aux_info **aux) + game_aux_info **aux, int interactive) { int gap, n, i, x; int x1, x2, p1, p2, parity; @@ -322,7 +322,7 @@ static char *validate_desc(game_params *params, char *desc) return err; } -static game_state *new_game(game_params *params, char *desc) +static game_state *new_game(midend_data *me, game_params *params, char *desc) { game_state *state = snew(game_state); int i; @@ -450,12 +450,13 @@ static void free_ui(game_ui *ui) { } -static game_state *make_move(game_state *from, game_ui *ui, - int x, int y, int button) -{ +static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, + int x, int y, int button) { int gx, gy, dx, dy, ux, uy, up, p; game_state *ret; + button &= ~MOD_MASK; + gx = X(from, from->gap_pos); gy = Y(from, from->gap_pos); @@ -776,7 +777,7 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, } static float game_anim_length(game_state *oldstate, - game_state *newstate, int dir) + game_state *newstate, int dir, game_ui *ui) { if ((dir > 0 && newstate->just_used_solve) || (dir < 0 && oldstate->just_used_solve)) @@ -786,7 +787,7 @@ static float game_anim_length(game_state *oldstate, } static float game_flash_length(game_state *oldstate, - game_state *newstate, int dir) + game_state *newstate, int dir, game_ui *ui) { if (!oldstate->completed && newstate->completed && !oldstate->used_solve && !newstate->used_solve) @@ -800,6 +801,11 @@ static int game_wants_statusbar(void) return TRUE; } +static int game_timing_state(game_state *state) +{ + return TRUE; +} + #ifdef COMBINED #define thegame fifteen #endif @@ -833,4 +839,6 @@ const struct game thegame = { game_anim_length, game_flash_length, game_wants_statusbar, + FALSE, game_timing_state, + 0, /* mouse_priorities */ };