X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/1185e3c5eaf5a0ac405e14939e7ee818914e0701..19f243063515d14b1d97e234b86340649f2c47bc:/pattern.c?ds=inline diff --git a/pattern.c b/pattern.c index 438243d..26201e8 100644 --- a/pattern.c +++ b/pattern.c @@ -475,7 +475,7 @@ struct game_aux_info { }; static char *new_game_desc(game_params *params, random_state *rs, - game_aux_info **aux) + game_aux_info **aux, int interactive) { unsigned char *grid; int i, j, max, rowlen, *rowdata; @@ -601,7 +601,7 @@ static char *validate_desc(game_params *params, char *desc) return NULL; } -static game_state *new_game(game_params *params, char *desc) +static game_state *new_game(midend_data *me, game_params *params, char *desc) { int i; char *p; @@ -764,11 +764,12 @@ static void free_ui(game_ui *ui) sfree(ui); } -static game_state *make_move(game_state *from, game_ui *ui, - int x, int y, int button) -{ +static game_state *make_move(game_state *from, game_ui *ui, game_drawstate *ds, + int x, int y, int button) { game_state *ret; + button &= ~MOD_MASK; + x = FROMCOORD(from->w, x); y = FROMCOORD(from->h, y); @@ -1084,13 +1085,13 @@ static void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate, } static float game_anim_length(game_state *oldstate, - game_state *newstate, int dir) + game_state *newstate, int dir, game_ui *ui) { return 0.0F; } static float game_flash_length(game_state *oldstate, - game_state *newstate, int dir) + game_state *newstate, int dir, game_ui *ui) { if (!oldstate->completed && newstate->completed && !oldstate->cheated && !newstate->cheated) @@ -1103,6 +1104,11 @@ static int game_wants_statusbar(void) return FALSE; } +static int game_timing_state(game_state *state) +{ + return TRUE; +} + #ifdef COMBINED #define thegame pattern #endif @@ -1136,6 +1142,8 @@ const struct game thegame = { game_anim_length, game_flash_length, game_wants_statusbar, + FALSE, game_timing_state, + 0, /* mouse_priorities */ }; #ifdef STANDALONE_SOLVER @@ -1206,13 +1214,14 @@ int main(int argc, char **argv) } *desc++ = '\0'; - p = decode_params(id); + p = default_params(); + decode_params(p, id); err = validate_desc(p, desc); if (err) { fprintf(stderr, "%s: %s\n", argv[0], err); return 1; } - s = new_game(p, desc); + s = new_game(NULL, p, desc); { int w = p->w, h = p->h, i, j, done_any, max;