X-Git-Url: https://git.distorted.org.uk/~mdw/sgt/puzzles/blobdiff_plain/0dc6df563b8adda28a305ff9c5276b05441a9753..18eb897ff68aef4a40e0c966dbcfb7148a12759e:/guess.c diff --git a/guess.c b/guess.c index 38cdf25..a1d9841 100644 --- a/guess.c +++ b/guess.c @@ -1314,6 +1314,18 @@ static float game_flash_length(game_state *oldstate, game_state *newstate, return 0.0F; } +static int game_is_solved(game_state *state) +{ + /* + * We return true whenever the solution has been revealed, even + * (on spoiler grounds) if it wasn't guessed correctly. + * + * However, in that situation, 'solved' is still true, so we don't + * have to make any effort to arrange this. + */ + return state->solved; +} + static int game_timing_state(game_state *state, game_ui *ui) { return TRUE; @@ -1362,6 +1374,7 @@ const struct game thegame = { game_redraw, game_anim_length, game_flash_length, + game_is_solved, FALSE, FALSE, game_print_size, game_print, FALSE, /* wants_statusbar */ FALSE, game_timing_state,